qglviewer::Camera Class Reference

#include <QGLViewer/camera.h>

Inheritance diagram for qglviewer::Camera:

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Detailed Description

A perspective or orthographic camera.

A Camera defines some intrinsic parameters (fieldOfView(), position(), viewDirection(), upVector()...) and useful positioning tools that ease its placement (showEntireScene(), fitSphere(), lookAt()...). It exports its associated OpenGL projection and modelview matrices and can interactively be modified using the mouse.

Mouse manipulation

The position() and orientation() of the Camera are defined by a ManipulatedCameraFrame (retrieved using frame()). These methods are just convenient wrappers to the equivalent Frame methods. This also means that the Camera frame() can be attached to a Frame::referenceFrame() which enables complex Camera setups.

Different displacements can be performed using the mouse. The list of possible actions is defined by the QGLViewer::MouseAction enum. Use QGLViewer::setMouseBinding() to attach a specific action to an arbitrary mouse button-state key binding. These actions are detailed in the mouse page.

The default button binding are: QGLViewer::ROTATE (left), QGLViewer::ZOOM (middle) and QGLViewer::TRANSLATE (right). With this configuration, the Camera observes a scene and rotates around its revolveAroundPoint(). You can switch between this mode and a fly mode using the QGLViewer::CAMERA_MODE (see QGLViewer::toggleCameraMode()) keyboard shortcut (default is 'Space').

Other functionalities

The type() of the Camera can be Camera::ORTHOGRAPHIC or Camera::PERSPECTIVE (see Type()). fieldOfView() is meaningless with Camera::ORTHOGRAPHIC.

The near and far planes of the Camera are fitted to the scene and determined from QGLViewer::sceneRadius(), QGLViewer::sceneCenter() and zClippingCoefficient() by the zNear() and zFar() methods. Reasonable values on the scene extends hence have to be provided to the QGLViewer in order for the Camera to correctly display the scene. High level positioning methods also use this information (showEntireScene(), centerScene()...).

A Camera holds KeyFrameInterpolator that can be used to save Camera positions and paths. You can interactively addKeyFrameToPath() to a given path using the default Alt+F[1-12] shortcuts. Use playPath() to make the Camera follow the path (default shortcut is F[1-12]). See the keyboard page for details on key customization.

Use cameraCoordinatesOf() and worldCoordinatesOf() to convert to and from the Camera frame() coordinate system. projectedCoordinatesOf() and unprojectedCoordinatesOf() will convert from screen to 3D coordinates. convertClickToLine() is very useful for analytical object selection.

Stereo display is possible on machines with quad buffer capabilities (with Camera::PERSPECTIVE type() only). Test the stereoViewer example to check.

A Camera can also be used outside of a QGLViewer or even without OpenGL for its coordinate system conversion capabilities. Note however that some of them explicitly rely on the presence of a Z-buffer.

Definition at line 84 of file camera.h.


Position and orientation



Vec position () const
Vec upVector () const
Vec viewDirection () const
Vec rightVector () const
Quaternion orientation () const
void setFromModelViewMatrix (const GLdouble *const modelViewMatrix)
void setFromProjectionMatrix (const float matrix[12])
void setPosition (const Vec &pos)
void setOrientation (const Quaternion &q)
void setOrientation (float theta, float phi)
void setUpVector (const Vec &up, bool noMove=true)
void setViewDirection (const Vec &direction)

Frustum



Type type () const
float fieldOfView () const
float horizontalFieldOfView () const
float aspectRatio () const
int screenWidth () const
int screenHeight () const
void getViewport (GLint viewport[4]) const
float pixelGLRatio (const Vec &position) const
float zNearCoefficient () const
float zClippingCoefficient () const
virtual float zNear () const
virtual float zFar () const
virtual void getOrthoWidthHeight (GLdouble &halfWidth, GLdouble &halfHeight) const
void getFrustumPlanesCoefficients (GLdouble coef[6][4]) const
void setType (Type type)
void setFieldOfView (float fov)
void setHorizontalFieldOfView (float hfov)
void setFOVToFitScene ()
void setAspectRatio (float aspect)
void setScreenWidthAndHeight (int width, int height)
void setZNearCoefficient (float coef)
void setZClippingCoefficient (float coef)

Scene radius and center



float sceneRadius () const
Vec sceneCenter () const
float distanceToSceneCenter () const
void setSceneRadius (float radius)
void setSceneCenter (const Vec &center)
bool setSceneCenterFromPixel (const QPoint &pixel)
void setSceneBoundingBox (const Vec &min, const Vec &max)

Revolve Around Point



Vec revolveAroundPoint () const
void setRevolveAroundPoint (const Vec &rap)
bool setRevolveAroundPointFromPixel (const QPoint &pixel)

Associated frame



ManipulatedCameraFrameframe () const
void setFrame (ManipulatedCameraFrame *const mcf)

KeyFramed paths



KeyFrameInterpolatorkeyFrameInterpolator (int i) const
void setKeyFrameInterpolator (int i, KeyFrameInterpolator *const kfi)
virtual void addKeyFrameToPath (int i)
virtual void playPath (int i)
virtual void deletePath (int i)
virtual void resetPath (int i)
virtual void drawAllPaths ()

OpenGL matrices



virtual void loadProjectionMatrix (bool reset=true) const
virtual void loadModelViewMatrix (bool reset=true) const
void computeProjectionMatrix () const
void computeModelViewMatrix () const
virtual void loadProjectionMatrixStereo (bool leftBuffer=true) const
virtual void loadModelViewMatrixStereo (bool leftBuffer=true) const
void getProjectionMatrix (GLdouble m[16]) const
void getModelViewMatrix (GLdouble m[16]) const
void getModelViewProjectionMatrix (GLdouble m[16]) const
void getProjectionMatrix (GLfloat m[16]) const
void getModelViewMatrix (GLfloat m[16]) const

Drawing



virtual void draw (bool drawFarPlane=true, float scale=1.0) const
static void drawCamera (float scale=1.0, float aspectRatio=1.33, float fieldOfView=M_PI/4.0)

World to Camera coordinate systems conversions



Vec cameraCoordinatesOf (const Vec &src) const
Vec worldCoordinatesOf (const Vec &src) const
void getCameraCoordinatesOf (const float src[3], float res[3]) const
void getWorldCoordinatesOf (const float src[3], float res[3]) const

2D screen to 3D world coordinate systems conversions



Vec projectedCoordinatesOf (const Vec &src, const Frame *frame=NULL) const
Vec unprojectedCoordinatesOf (const Vec &src, const Frame *frame=NULL) const
void getProjectedCoordinatesOf (const float src[3], float res[3], const Frame *frame=NULL) const
void getUnprojectedCoordinatesOf (const float src[3], float res[3], const Frame *frame=NULL) const
void convertClickToLine (const QPoint &pixel, Vec &orig, Vec &dir) const
Vec pointUnderPixel (const QPoint &pixel, bool &found) const

Fly speed



float flySpeed () const
void setFlySpeed (float speed)

Stereo parameters



float IODistance () const
float physicalDistanceToScreen () const
float physicalScreenWidth () const
float focusDistance () const
void setIODistance (float distance)
void setPhysicalDistanceToScreen (float distance)
void setPhysicalScreenWidth (float width)
void setFocusDistance (float distance)

XML representation



virtual QDomElement domElement (const QString &name, QDomDocument &document) const
virtual void initFromDOMElement (const QDomElement &element)

Positioning tools



void lookAt (const Vec &target)
void showEntireScene ()
void fitSphere (const Vec &center, float radius)
void fitBoundingBox (const Vec &min, const Vec &max)
void fitScreenRegion (const QRect &rectangle)
void centerScene ()
void interpolateToZoomOnPixel (const QPoint &pixel)
void interpolateToFitScene ()
void interpolateTo (const Frame &fr, float duration)

Public Types

enum  Type { PERSPECTIVE, ORTHOGRAPHIC }

Public Member Functions

 Camera ()
virtual ~Camera ()
 Camera (const Camera &camera)
Cameraoperator= (const Camera &camera)

Private Attributes

ManipulatedCameraFrameframe_
int screenWidth_
int screenHeight_
float fieldOfView_
Vec sceneCenter_
float sceneRadius_
float zNearCoef_
float zClippingCoef_
float orthoCoef_
Type type_
GLdouble modelViewMatrix_ [16]
GLdouble projectionMatrix_ [16]
float IODistance_
float focusDistance_
float physicalDistanceToScreen_
float physicalScreenWidth_
QMap< int,
KeyFrameInterpolator * > 
kfi_
KeyFrameInterpolatorinterpolationKfi_

Friends

class ::QGLViewer

Member Enumeration Documentation

enum qglviewer::Camera::Type

Enumerates the two possible types of Camera.

See type() and setType(). This type mainly defines different Camera projection matrix (see loadProjectionMatrix()). Many other methods (pointUnderPixel(), convertClickToLine(), projectedCoordinatesOf(), pixelGLRatio()...) take this Type into account.

Enumerator:
PERSPECTIVE 
ORTHOGRAPHIC 

Definition at line 105 of file camera.h.


Constructor & Destructor Documentation

Camera::Camera (  ) 

Default constructor.

sceneCenter() is set to (0,0,0) and sceneRadius() is set to 1.0. type() is Camera::PERSPECTIVE, with a M_PI/4 fieldOfView().

See IODistance(), physicalDistanceToScreen(), physicalScreenWidth() and focusDistance() documentations for default stereo parameter values.

Definition at line 40 of file camera.cpp.

References computeProjectionMatrix(), fieldOfView(), interpolationKfi_, modelViewMatrix_, orthoCoef_, PERSPECTIVE, projectionMatrix_, setFrame(), setIODistance(), setPhysicalDistanceToScreen(), setPhysicalScreenWidth(), setSceneCenter(), setSceneRadius(), setScreenWidthAndHeight(), setType(), setZClippingCoefficient(), and setZNearCoefficient().

Camera::~Camera (  )  [virtual]

Virtual destructor.

The frame() is deleted, but the different keyFrameInterpolator() are not deleted (in case they are shared).

Definition at line 89 of file camera.cpp.

References frame_, and interpolationKfi_.

Camera::Camera ( const Camera camera  ) 

Copy constructor. Performs a deep copy using operator=().

Definition at line 97 of file camera.cpp.

References interpolationKfi_, modelViewMatrix_, projectionMatrix_, and setFrame().


Member Function Documentation

Camera & Camera::operator= ( const Camera camera  ) 

Equal operator.

All the parameters of camera are copied. The frame() pointer is not modified, but its Frame::position() and Frame::orientation() are set to those of camera.

Attention:
The Camera screenWidth() and screenHeight() are set to those of camera. If your Camera is associated with a QGLViewer, you should update these value after the call to this method:
 *(camera()) = otherCamera;
 camera()->setScreenWidthAndHeight(width(), height());
The same applies to sceneCenter() and sceneRadius(), if needed.

Definition at line 127 of file camera.cpp.

References computeModelViewMatrix(), computeProjectionMatrix(), fieldOfView(), focusDistance(), frame_, interpolationKfi_, IODistance(), kfi_, orientation(), orthoCoef_, physicalDistanceToScreen(), physicalScreenWidth(), position(), qglviewer::KeyFrameInterpolator::resetInterpolation(), sceneCenter(), sceneRadius(), screenHeight(), screenWidth(), setFieldOfView(), setFocusDistance(), setIODistance(), qglviewer::Frame::setOrientation(), setPhysicalDistanceToScreen(), setPhysicalScreenWidth(), qglviewer::Frame::setPosition(), qglviewer::Frame::setReferenceFrame(), setSceneCenter(), setSceneRadius(), setScreenWidthAndHeight(), setType(), setZClippingCoefficient(), setZNearCoefficient(), type(), zClippingCoefficient(), and zNearCoefficient().

Vec qglviewer::Camera::position (  )  const [inline]

Returns the Camera position (the eye), defined in the world coordinate system.

Use setPosition() to set the Camera position. Other convenient methods are showEntireScene() or fitSphere(). Actually returns frame()->position().

This position corresponds to the projection center of a Camera::PERSPECTIVE Camera. It is not located in the image plane, which is at a zNear() distance ahead.

Definition at line 117 of file camera.h.

Referenced by computeModelViewMatrix(), convertClickToLine(), getFrustumPlanesCoefficients(), interpolateToFitScene(), interpolateToZoomOnPixel(), lookAt(), qglviewer::ManipulatedFrame::mouseDoubleClickEvent(), qglviewer::ManipulatedFrame::mouseMoveEvent(), operator=(), sofa::gui::qt::viewer::qgl::QtGLViewer::saveView(), and qglviewer::ManipulatedFrame::wheelEvent().

Vec qglviewer::Camera::upVector (  )  const [inline]

Returns the normalized up vector of the Camera, defined in the world coordinate system.

Set using setUpVector() or setOrientation(). It is orthogonal to viewDirection() and to rightVector().

It corresponds to the Y axis of the associated frame() (actually returns frame()->inverseTransformOf(Vec(0.0, 1.0, 0.0)) ).

Definition at line 126 of file camera.h.

Referenced by getFrustumPlanesCoefficients(), and setViewDirection().

Vec qglviewer::Camera::viewDirection (  )  const [inline]

Returns the normalized view direction of the Camera, defined in the world coordinate system.

Change this value using setViewDirection(), lookAt() or setOrientation(). It is orthogonal to upVector() and to rightVector().

This corresponds to the negative Z axis of the frame() ( frame()->inverseTransformOf(Vec(0.0, 0.0, -1.0)) ).

Definition at line 137 of file camera.h.

Referenced by centerScene(), convertClickToLine(), fitScreenRegion(), fitSphere(), getFrustumPlanesCoefficients(), and qglviewer::ManipulatedFrame::mouseDoubleClickEvent().

Vec qglviewer::Camera::rightVector (  )  const [inline]

Returns the normalized right vector of the Camera, defined in the world coordinate system.

This vector lies in the Camera horizontal plane, directed along the X axis (orthogonal to upVector() and to viewDirection()). Set using setUpVector(), lookAt() or setOrientation().

Simply returns frame()->inverseTransformOf(Vec(1.0, 0.0, 0.0)).

Definition at line 145 of file camera.h.

Referenced by getFrustumPlanesCoefficients().

Quaternion qglviewer::Camera::orientation (  )  const [inline]

Returns the Camera orientation, defined in the world coordinate system.

Actually returns frame()->orientation(). Use setOrientation(), setUpVector() or lookAt() to set the Camera orientation.

Definition at line 154 of file camera.h.

Referenced by interpolateToFitScene(), interpolateToZoomOnPixel(), operator=(), sofa::gui::qt::viewer::qgl::QtGLViewer::saveView(), and setUpVector().

void Camera::setFromModelViewMatrix ( const GLdouble *const   modelViewMatrix  ) 

Sets the Camera's position() and orientation() from an OpenGL ModelView matrix.

This enables a Camera initialisation from an other OpenGL application. modelView is a 16 GLdouble vector representing a valid OpenGL ModelView matrix, such as one can get using:

GLdouble mvm[16];
glGetDoublev(GL_MODELVIEW_MATRIX, mvm);
myCamera->setFromModelViewMatrix(mvm);

After this method has been called, getModelViewMatrix() returns a matrix equivalent to modelView.

Only the orientation() and position() of the Camera are modified.

Note:
If you defined your matrix as GLdouble mvm[4][4], pass &(mvm[0][0]) as a parameter.

Definition at line 1149 of file camera.cpp.

References qglviewer::Quaternion::rotate(), qglviewer::Quaternion::setFromRotationMatrix(), setOrientation(), and setPosition().

void Camera::setFromProjectionMatrix ( const float  matrix[12]  ) 

Defines the Camera position(), orientation() and fieldOfView() from a projection matrix.

matrix has to be given in the format used by vision algorithm. It has 3 lines and 4 columns. It transforms a point from the world homogeneous coordinate system (4 coordinates: sx, sy, sz and s) into a point in the screen homogeneous coordinate system (3 coordinates: sx, sy, and s, where x and y are the pixel coordinates on the screen).

Its three lines correspond to the homogeneous coordinates of the normals to the planes x=0, y=0 and z=0, defined in the Camera coordinate system.

The elements of the matrix are ordered in line major order: you can call setFromProjectionMatrix(&(matrix[0][0])) if you defined your matrix as a float matrix[3][4].

Attention:
Passing the result of getProjectionMatrix() or getModelViewMatrix() to this method is not possible (purposefully incompatible matrix dimensions). matrix is more likely to be the product of these two matrices, without the last line.
Use setFromModelViewMatrix() to set position() and orientation() from a GL_MODELVIEW matrix. fieldOfView() can also be retrieved from a perspective GL_PROJECTION matrix using 2.0 * atan(1.0/projectionMatrix[5]).

This code was written by Sylvain Paris.

Definition at line 1187 of file camera.cpp.

References det(), ind(), qglviewer::Vec::normalize(), setFieldOfView(), qglviewer::Quaternion::setFromRotationMatrix(), setOrientation(), and setPosition().

void qglviewer::Camera::setPosition ( const Vec pos  )  [inline, slot]

Sets the Camera position() (the eye), defined in the world coordinate system.

Definition at line 161 of file camera.h.

Referenced by sofa::gui::qt::viewer::qgl::QtGLViewer::resetView(), setFromModelViewMatrix(), setFromProjectionMatrix(), sofa::gui::qt::viewer::qgl::QtGLViewer::SwitchToAutomateView(), and sofa::gui::qt::viewer::qgl::QtGLViewer::viewAll().

void Camera::setOrientation ( const Quaternion q  )  [slot]

Sets the Camera orientation(), defined in the world coordinate system.

Definition at line 1088 of file camera.cpp.

References frame(), qglviewer::Frame::setOrientation(), and qglviewer::ManipulatedCameraFrame::updateFlyUpVector().

Referenced by sofa::gui::qt::viewer::qgl::QtGLViewer::resetView(), setFromModelViewMatrix(), setFromProjectionMatrix(), setOrientation(), and sofa::gui::qt::viewer::qgl::QtGLViewer::SwitchToAutomateView().

void Camera::setOrientation ( float  theta,
float  phi 
) [slot]

Sets the orientation() of the Camera using polar coordinates.

theta rotates the Camera around its Y axis, and then phi rotates it around its X axis. The polar coordinates are defined in the world coordinates system: theta = phi = 0 means that the Camera is directed towards the world Z axis. Both angles are expressed in radians.

See also setUpVector(). The position() of the Camera is unchanged, you may want to call showEntireScene() after this method to move the Camera.

This method can be useful to create Quicktime VR panoramic sequences, see the QGLViewer::saveSnapshot() documentation for details.

Definition at line 1078 of file camera.cpp.

References setOrientation().

void Camera::setUpVector ( const Vec up,
bool  noMove = true 
) [slot]

Rotates the Camera so that its upVector() becomes up (defined in the world coordinate system).

The Camera is rotated around an axis orthogonal to up and to the current upVector() direction. Use this method in order to define the Camera horizontal plane.

When noMove is set to false, the orientation modification is compensated by a translation, so that the revolveAroundPoint() stays projected at the same position on screen. This is especially useful when the Camera is an observer of the scene (default mouse binding).

When noMove is true (default), the Camera position() is left unchanged, which is an intuitive behavior when the Camera is in a walkthrough fly mode (see the QGLViewer::MOVE_FORWARD and QGLViewer::MOVE_BACKWARD QGLViewer::MouseAction).

Definition at line 1054 of file camera.cpp.

References frame(), orientation(), revolveAroundPoint(), qglviewer::Frame::rotate(), qglviewer::Frame::setPosition(), and qglviewer::ManipulatedCameraFrame::updateFlyUpVector().

void Camera::setViewDirection ( const Vec direction  )  [slot]

Rotates the Camera so that its viewDirection() is direction (defined in the world coordinate system).

The Camera position() is not modified. The Camera is rotated so that the horizon (defined by its upVector()) is preserved. See also lookAt() and setUpVector().

Definition at line 1099 of file camera.cpp.

References frame(), qglviewer::Frame::inverseTransformOf(), qglviewer::Quaternion::setFromRotatedBasis(), qglviewer::Frame::setOrientationWithConstraint(), qglviewer::Vec::squaredNorm(), and upVector().

Referenced by lookAt().

void Camera::lookAt ( const Vec target  )  [slot]

Sets the Camera orientation(), so that it looks at point target (defined in the world coordinate system).

The Camera position() is not modified. Simply setViewDirection().

See also setUpVector(), setOrientation(), showEntireScene(), fitSphere() and fitBoundingBox().

Definition at line 950 of file camera.cpp.

References position(), and setViewDirection().

Referenced by interpolateToZoomOnPixel().

void Camera::showEntireScene (  )  [slot]

Moves the Camera so that the entire scene is visible.

Simply calls fitSphere() on a sphere defined by sceneCenter() and sceneRadius().

You will typically use this method in QGLViewer::init() after you defined a new sceneRadius().

Definition at line 929 of file camera.cpp.

References fitSphere(), sceneCenter(), and sceneRadius().

Referenced by interpolateToFitScene(), QGLViewer::performClickAction(), sofa::gui::qt::viewer::qgl::QtGLViewer::resetView(), and sofa::gui::qt::viewer::qgl::QtGLViewer::viewAll().

void Camera::fitSphere ( const Vec center,
float  radius 
) [slot]

Moves the Camera so that the sphere defined by (center, radius) is visible and fits the window.

The Camera is simply translated along its viewDirection() so that the sphere fits the screen. Its orientation() and its fieldOfView() are unchanged.

You should therefore orientate the Camera before you call this method. See lookAt(), setOrientation() and setUpVector().

Definition at line 962 of file camera.cpp.

References fieldOfView(), frame(), horizontalFieldOfView(), orthoCoef_, ORTHOGRAPHIC, PERSPECTIVE, qMax, revolveAroundPoint(), qglviewer::Frame::setPositionWithConstraint(), type(), and viewDirection().

Referenced by fitBoundingBox(), and showEntireScene().

void Camera::fitBoundingBox ( const Vec min,
const Vec max 
) [slot]

Moves the Camera so that the (world axis aligned) bounding box (min, max) is entirely visible, using fitSphere().

Definition at line 986 of file camera.cpp.

References fitSphere(), and qMax.

void Camera::fitScreenRegion ( const QRect &  rectangle  )  [slot]

Moves the Camera so that the rectangular screen region defined by rectangle (pixel units, with origin in the upper left corner) fits the screen.

The Camera is translated (its orientation() is unchanged) so that rectangle is entirely visible. Since the pixel coordinates only define a frustum in 3D, it's the intersection of this frustum with a plane (orthogonal to the viewDirection() and passing through the sceneCenter()) that is used to define the 3D rectangle that is eventually fitted.

Definition at line 1000 of file camera.cpp.

References aspectRatio(), convertClickToLine(), distanceToSceneCenter(), fieldOfView(), frame(), horizontalFieldOfView(), norm(), orthoCoef_, ORTHOGRAPHIC, PERSPECTIVE, qMax, revolveAroundPoint(), qglviewer::Frame::setPositionWithConstraint(), type(), and viewDirection().

Referenced by qglviewer::ManipulatedCameraFrame::mouseReleaseEvent().

void Camera::centerScene (  )  [slot]

Moves the Camera so that its sceneCenter() is projected on the center of the window. The orientation() and fieldOfView() are unchanged.

Simply projects the current position on a line passing through sceneCenter(). See also showEntireScene().

Definition at line 939 of file camera.cpp.

References frame(), qglviewer::Frame::projectOnLine(), sceneCenter(), and viewDirection().

Referenced by QGLViewer::performClickAction().

void Camera::interpolateToZoomOnPixel ( const QPoint &  pixel  )  [slot]

Makes the Camera smoothly zoom on the pointUnderPixel() pixel.

Nothing happens if no pointUnderPixel() is found. Otherwise a KeyFrameInterpolator is created that animates the Camera on a one second path that brings the Camera closer to the point under pixel.

See also interpolateToFitScene().

Definition at line 817 of file camera.cpp.

References qglviewer::KeyFrameInterpolator::addKeyFrame(), qglviewer::KeyFrameInterpolator::deletePath(), frame(), qglviewer::KeyFrameInterpolator::interpolationIsStarted(), interpolationKfi_, lookAt(), orientation(), pointUnderPixel(), position(), setFrame(), qglviewer::Frame::setOrientation(), qglviewer::Frame::setPosition(), qglviewer::KeyFrameInterpolator::startInterpolation(), and qglviewer::KeyFrameInterpolator::stopInterpolation().

Referenced by QGLViewer::performClickAction().

void Camera::interpolateToFitScene (  )  [slot]

Interpolates the Camera on a one second KeyFrameInterpolator path so that the entire scene fits the screen at the end.

The scene is defined by its sceneCenter() and its sceneRadius(). See showEntireScene().

The orientation() of the Camera is not modified. See also interpolateToZoomOnPixel().

Definition at line 855 of file camera.cpp.

References qglviewer::KeyFrameInterpolator::addKeyFrame(), qglviewer::KeyFrameInterpolator::deletePath(), frame(), qglviewer::KeyFrameInterpolator::interpolationIsStarted(), interpolationKfi_, orientation(), position(), setFrame(), qglviewer::Frame::setOrientation(), qglviewer::Frame::setPosition(), showEntireScene(), qglviewer::KeyFrameInterpolator::startInterpolation(), and qglviewer::KeyFrameInterpolator::stopInterpolation().

Referenced by QGLViewer::performClickAction().

void Camera::interpolateTo ( const Frame fr,
float  duration 
) [slot]

Smoothly interpolates the Camera on a KeyFrameInterpolator path so that it goes to fr.

fr is expressed in world coordinates. duration tunes the interpolation speed (default is 1 second).

See also interpolateToFitScene() and interpolateToZoomOnPixel().

Definition at line 884 of file camera.cpp.

References qglviewer::KeyFrameInterpolator::addKeyFrame(), qglviewer::KeyFrameInterpolator::deletePath(), frame(), qglviewer::KeyFrameInterpolator::interpolationIsStarted(), interpolationKfi_, qglviewer::KeyFrameInterpolator::startInterpolation(), and qglviewer::KeyFrameInterpolator::stopInterpolation().

Type qglviewer::Camera::type (  )  const [inline]

Returns the Camera::Type of the Camera.

Set by setType(). Mainly used by loadProjectionMatrix().

A Camera::PERSPECTIVE Camera uses a classical projection mainly defined by its fieldOfView().

With a Camera::ORTHOGRAPHIC type(), the fieldOfView() is meaningless and the width and height of the Camera frustum are inferred from the distance to the revolveAroundPoint() using getOrthoWidthHeight().

Both types use zNear() and zFar() (to define their clipping planes) and aspectRatio() (for frustum shape).

Definition at line 199 of file camera.h.

Referenced by computeProjectionMatrix(), convertClickToLine(), domElement(), draw(), fitScreenRegion(), fitSphere(), getFrustumPlanesCoefficients(), initFromDOMElement(), loadProjectionMatrixStereo(), qglviewer::ManipulatedFrame::mouseMoveEvent(), qglviewer::ManipulatedCameraFrame::mouseMoveEvent(), operator=(), pixelGLRatio(), and zNear().

float qglviewer::Camera::fieldOfView (  )  const [inline]

Returns the vertical field of view of the Camera (in radians).

Value is set using setFieldOfView(). Default value is pi/4 radians. This value is meaningless if the Camera type() is Camera::ORTHOGRAPHIC.

The field of view corresponds the one used in gluPerspective (see manual). It sets the Y (vertical) aperture of the Camera. The X (horizontal) angle is inferred from the window aspect ratio (see aspectRatio() and horizontalFieldOfView()).

Use setFOVToFitScene() to adapt the fieldOfView() to a given scene.

Definition at line 211 of file camera.h.

Referenced by