Loading...

IEEE VR 2009 Tutorial on
Interactive Physics Simulation

Speakers
Jérémie Allard - Research Scientist at Alcove, INRIA Lille
François Faure - Assistant Professor at Evasion, Grenoble Universities
Erwin Coumans - Simulation team lead at Sony Computer Entertainment America
Kenny Erleben - Assistant Professor at DIKU, University of Copenhagen
Richard Tonge - Senior Software Engineer at NVIDIA
Overview
This tutorial presents the different components required in real-time physical-based simulations. It covers a broad scope of topics while discussing a few recent developments, allowing attendees to see and understand what is currently possible to integrate physics within a virtual environment. We focus on practical methods, as implemented in publicly available toolkits. It is mainly intended as an introduction for anyone interested in integrating physical behaviors in virtual environments, but the recently published interactive simulation technics that are presented might also be of interest to more experienced participants. This tutorial took place on Saturday March 14 in Lafayette, Louisiana, USA, as part of the IEEE Virtual Reality Conference.
Presentations
[PDF] Introduction Jérémie Allard
Basic Components
[PDF] Deformable Mechanics François Faure
Rigid Mechanics Erwin Coumans
Fluid Mechanics Richard Tonge
[PDF] Time Integration Schemes Jérémie Allard
Collision Detection Erwin Coumans
[PDF] Contact Modeling François Faure
Constraints Solving Richard Tonge
[PDF] High Performances Jérémie Allard
Simulation Toolkits & Advanced Features
[PDF] SOFA F. Faure & J. Allard
Bullet Physics Library Erwin Coumans
NVIDIA PhysX Richard Tonge
[PDF] OpenTissue Kenny Erleben