IEEE VR 2009 Tutorial on |
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| Speakers |
Jérémie Allard - Research Scientist at Alcove, INRIA Lille
François Faure - Assistant Professor at Evasion, Grenoble Universities Erwin Coumans - Simulation team lead at Sony Computer Entertainment America Kenny Erleben - Assistant Professor at DIKU, University of Copenhagen Richard Tonge - Senior Software Engineer at NVIDIA |
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| Overview | ||
| This tutorial presents the different components required in real-time physical-based simulations. It covers a broad scope of topics while discussing a few recent developments, allowing attendees to see and understand what is currently possible to integrate physics within a virtual environment. We focus on practical methods, as implemented in publicly available toolkits. It is mainly intended as an introduction for anyone interested in integrating physical behaviors in virtual environments, but the recently published interactive simulation technics that are presented might also be of interest to more experienced participants. This tutorial took place on Saturday March 14 in Lafayette, Louisiana, USA, as part of the IEEE Virtual Reality Conference. | ||
| Presentations | ||
| [PDF] | Introduction | |
| Basic Components | ||
| [PDF] | Deformable Mechanics | |
| Rigid Mechanics | ||
| Fluid Mechanics | ||
| [PDF] | Time Integration Schemes | |
| Collision Detection | ||
| [PDF] | Contact Modeling | |
| Constraints Solving | ||
| [PDF] | High Performances | |
| Simulation Toolkits & Advanced Features | ||
| [PDF] | SOFA | |
| Bullet Physics Library | ||
| NVIDIA PhysX | ||
| [PDF] | OpenTissue | |