#include <TriangleOctree.h>
int sofa::component::collision::TriangleOctreeRoot::cubeSize 
the size of the octree cube
const VecCoord* sofa::component::collision::TriangleOctreeRoot::octreePos 
the positions of vertices used as input to construct the octree
TriangleOctree* sofa::component::collision::TriangleOctreeRoot::octreeRoot 
the first node of the octree
const SeqTriangles* sofa::component::collision::TriangleOctreeRoot::octreeTriangles 
the triangles used as input to construct the octree
sofa::component::collision::TriangleOctreeRoot::TriangleOctreeRoot 
( 
 ) 

sofa::component::collision::TriangleOctreeRoot::~TriangleOctreeRoot 
( 
 ) 

void sofa::component::collision::TriangleOctreeRoot::buildOctree 
( 
 ) 

void sofa::component::collision::TriangleOctreeRoot::calcTriangleAABB 
( 
int 
t, 


double * 
bb, 


double & 
size 

) 
 

protected 
used to compute the Bounding Box for each triangle
int sofa::component::collision::TriangleOctreeRoot::fillOctree 
( 
int 
t, 


int 
d = 0 , 


defaulttype::Vector3 
v = defaulttype::Vector3 (0, 0, 0) 

) 
 

protected 
used to add a triangle to the octree