#include <TetrahedronDiscreteIntersection.h>
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| TetrahedronDiscreteIntersection (DiscreteIntersection *object) |
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bool | testIntersection (collision::geometry::Tetrahedron &, collision::geometry::Point &, const core::collision::Intersection *currentIntersection) |
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bool | testIntersection (collision::geometry::Ray &, collision::geometry::Tetrahedron &, const core::collision::Intersection *currentIntersection) |
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int | computeIntersection (collision::geometry::Tetrahedron &, collision::geometry::Point &, OutputVector *, const core::collision::Intersection *currentIntersection) |
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int | computeIntersection (collision::geometry::Ray &, collision::geometry::Tetrahedron &, OutputVector *, const core::collision::Intersection *currentIntersection) |
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bool | testIntersection (collision::geometry::Tetrahedron &, collision::geometry::Point &) |
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bool | testIntersection (collision::geometry::Ray &, collision::geometry::Tetrahedron &) |
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int | computeIntersection (collision::geometry::Tetrahedron &, collision::geometry::Point &, OutputVector *) |
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int | computeIntersection (collision::geometry::Ray &, collision::geometry::Tetrahedron &, OutputVector *) |
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| BaseIntersector () |
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| ~BaseIntersector () |
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template<class Model1 , class Model2 > |
sofa::core::collision::TDetectionOutputVector< Model1, Model2 > * | createOutputVector (Model1 *, Model2 *) |
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template<class Model1 , class Model2 > |
sofa::core::collision::TDetectionOutputVector< Model1, Model2 > * | getOutputVector (Model1 *, Model2 *, sofa::core::collision::DetectionOutputVector *contacts) |
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int | beginIntersection (sofa::core::CollisionModel *, sofa::core::CollisionModel *, OutputVector *) |
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int | endIntersection (sofa::core::CollisionModel *, sofa::core::CollisionModel *, OutputVector *) |
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◆ intersection
DiscreteIntersection* sofa::component::collision::detection::intersection::TetrahedronDiscreteIntersection::intersection |
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protected |
◆ TetrahedronDiscreteIntersection()
sofa::component::collision::detection::intersection::TetrahedronDiscreteIntersection::TetrahedronDiscreteIntersection |
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DiscreteIntersection * |
object | ) |
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◆ computeIntersection() [1/4]
◆ computeIntersection() [2/4]
◆ computeIntersection() [3/4]
◆ computeIntersection() [4/4]
◆ testIntersection() [1/4]
◆ testIntersection() [2/4]
◆ testIntersection() [3/4]
◆ testIntersection() [4/4]