|
bool | hasIdMap () const |
|
const IdMap & | getIdMap () const |
|
| TMultiVecId ()=default |
|
template<VecType vtype2, VecAccess vaccess2> |
| TMultiVecId (const TVecId< vtype2, vaccess2 > &v) |
|
template<VecType vtype2, VecAccess vaccess2> |
TMultiVecId< V_ALL, vaccess > & | operator= (const TVecId< vtype2, vaccess2 > &v) |
| Copy assignment from another VecId. More...
|
|
| TMultiVecId (const TMultiVecId< V_ALL, vaccess > &mv) |
|
TMultiVecId< V_ALL, vaccess > & | operator= (const TMultiVecId< V_ALL, vaccess > &mv) |
| Copy assignment. More...
|
|
template<VecType vtype2, VecAccess vaccess2> |
| TMultiVecId (const TMultiVecId< vtype2, vaccess2 > &mv) |
|
template<VecType vtype2, VecAccess vaccess2> |
TMultiVecId< V_ALL, vaccess > & | operator= (const TMultiVecId< vtype2, vaccess2 > &mv) |
|
void | setDefaultId (const MyVecId &id) |
|
template<class StateSet > |
void | setId (const StateSet &states, const MyVecId &id) |
|
void | setId (const BaseState *s, const MyVecId &id) |
|
void | assign (const MyVecId &id) |
|
const MyVecId & | getId (const BaseState *s) const |
|
const MyVecId & | getDefaultId () const |
|
std::string | getName () const |
|
bool | isNull () const |
|
template<class DataTypes > |
StateVecAccessor< DataTypes, V_ALL, vaccess > | operator[] (State< DataTypes > *s) const |
|
template<class DataTypes > |
StateVecAccessor< DataTypes, V_ALL, V_READ > | operator[] (const State< DataTypes > *s) const |
|