SOFA API  014b24ea
Open source framework for multi-physics simuation
sofa::simulation::MechanicalBuildConstraintMatrix Class Reference

#include <MechanicalVisitor.h>

Call each BaseConstraintSet to build the Jacobian matrices. More...

Inheritance diagram for sofa::simulation::MechanicalBuildConstraintMatrix:

Detailed Description

Call each BaseConstraintSet to build the Jacobian matrices.

Protected Attributes

sofa::core::MultiMatrixDerivId res
 
unsigned intcontactId
 
const sofa::core::ConstraintParamscparams
 
- Protected Attributes inherited from sofa::simulation::BaseMechanicalVisitor
simulation::Noderoot
 root node from which the visitor was executed More...
 
SReal * rootData
 data for root node More...
 
- Protected Attributes inherited from sofa::simulation::Visitor
const core::ExecParamsparams
 

Public Member Functions

 MechanicalBuildConstraintMatrix (const sofa::core::ConstraintParams *_cparams, sofa::core::MultiMatrixDerivId _res, unsigned int &_contactId)
 
const core::ConstraintParamsconstraintParams () const
 
Result fwdConstraintSet (simulation::Node *, core::behavior::BaseConstraintSet *c) override
 Process all the BaseConstraintSet. More...
 
bool stopAtMechanicalMapping (simulation::Node *, core::BaseMapping *) override
 This visitor must go through all mechanical mappings, even if isMechanical flag is disabled. More...
 
const char * getClassName () const override
 
bool isThreadSafe () const override
 Specify whether this visitor can be parallelized. More...
 
- Public Member Functions inherited from sofa::simulation::BaseMechanicalVisitor
 BaseMechanicalVisitor (const core::ExecParams *params)
 
virtual bool readNodeData () const
 Return true if this visitor need to read the node-specific data if given. More...
 
virtual bool writeNodeData () const
 Return true if this visitor need to write to the node-specific data if given. More...
 
virtual void setNodeData (simulation::Node *, SReal *nodeData, const SReal *parentData)
 
virtual void addNodeData (simulation::Node *, SReal *parentData, const SReal *nodeData)
 
const char * getCategoryName () const override
 
Result processNodeTopDown (simulation::Node *node) override
 This method calls the fwd* methods during the forward traversal. You typically do not overload it. More...
 
Result processNodeTopDown (simulation::Node *node, LocalStorage *stack) override
 
virtual Result fwdOdeSolver (simulation::Node *, core::behavior::OdeSolver *)
 Process the OdeSolver. More...
 
virtual Result fwdOdeSolver (VisitorContext *ctx, core::behavior::OdeSolver *solver)
 Process the OdeSolver. More...
 
virtual Result fwdConstraintSolver (simulation::Node *, core::behavior::ConstraintSolver *)
 Process the ConstraintSolver. More...
 
virtual Result fwdConstraintSolver (VisitorContext *ctx, core::behavior::ConstraintSolver *solver)
 Process the ConstraintSolver. More...
 
virtual Result fwdMechanicalMapping (simulation::Node *, core::BaseMapping *)
 Process the BaseMechanicalMapping. More...
 
virtual Result fwdMechanicalMapping (VisitorContext *ctx, core::BaseMapping *map)
 Process the BaseMechanicalMapping. More...
 
virtual Result fwdMappedMechanicalState (simulation::Node *, core::behavior::BaseMechanicalState *)
 Process the BaseMechanicalState if it is mapped from the parent level. More...
 
virtual Result fwdMappedMechanicalState (VisitorContext *ctx, core::behavior::BaseMechanicalState *mm)
 Process the BaseMechanicalState if it is mapped from the parent level. More...
 
virtual Result fwdMechanicalState (simulation::Node *, core::behavior::BaseMechanicalState *)
 Process the BaseMechanicalState if it is not mapped from the parent level. More...
 
virtual Result fwdMechanicalState (VisitorContext *ctx, core::behavior::BaseMechanicalState *mm)
 Process the BaseMechanicalState if it is not mapped from the parent level. More...
 
virtual Result fwdMass (simulation::Node *, core::behavior::BaseMass *)
 Process the BaseMass. More...
 
virtual Result fwdMass (VisitorContext *ctx, core::behavior::BaseMass *mass)
 Process the BaseMass. More...
 
virtual Result fwdForceField (simulation::Node *, core::behavior::BaseForceField *)
 Process all the BaseForceField. More...
 
virtual Result fwdForceField (VisitorContext *ctx, core::behavior::BaseForceField *ff)
 Process all the BaseForceField. More...
 
virtual Result fwdInteractionForceField (simulation::Node *node, core::behavior::BaseInteractionForceField *ff)
 Process all the InteractionForceField. More...
 
virtual Result fwdInteractionForceField (VisitorContext *ctx, core::behavior::BaseInteractionForceField *ff)
 Process all the InteractionForceField. More...
 
virtual Result fwdProjectiveConstraintSet (simulation::Node *, core::behavior::BaseProjectiveConstraintSet *)
 Process all the BaseProjectiveConstraintSet. More...
 
virtual Result fwdProjectiveConstraintSet (VisitorContext *ctx, core::behavior::BaseProjectiveConstraintSet *c)
 Process all the BaseProjectiveConstraintSet. More...
 
virtual Result fwdConstraintSet (VisitorContext *ctx, core::behavior::BaseConstraintSet *c)
 Process all the BaseConstraintSet. More...
 
virtual Result fwdInteractionProjectiveConstraintSet (simulation::Node *, core::behavior::BaseInteractionProjectiveConstraintSet *)
 Process all the InteractionConstraint. More...
 
virtual Result fwdInteractionConstraint (simulation::Node *, core::behavior::BaseInteractionConstraint *)
 Process all the InteractionConstraint. More...
 
virtual Result fwdInteractionProjectiveConstraintSet (VisitorContext *ctx, core::behavior::BaseInteractionProjectiveConstraintSet *c)
 Process all the InteractionConstraint. More...
 
virtual Result fwdInteractionConstraint (VisitorContext *ctx, core::behavior::BaseInteractionConstraint *c)
 Process all the InteractionConstraint. More...
 
void processNodeBottomUp (simulation::Node *node) override
 This method calls the bwd* methods during the backward traversal. You typically do not overload it. More...
 
void processNodeBottomUp (simulation::Node *, LocalStorage *stack) override
 
virtual void bwdMechanicalState (simulation::Node *, core::behavior::BaseMechanicalState *)
 Process the BaseMechanicalState when it is not mapped from parent level. More...
 
virtual void bwdMechanicalState (VisitorContext *ctx, core::behavior::BaseMechanicalState *mm)
 Process the BaseMechanicalState when it is not mapped from parent level. More...
 
virtual void bwdMappedMechanicalState (simulation::Node *, core::behavior::BaseMechanicalState *)
 Process the BaseMechanicalState when it is mapped from parent level. More...
 
virtual void bwdMappedMechanicalState (VisitorContext *ctx, core::behavior::BaseMechanicalState *mm)
 Process the BaseMechanicalState when it is mapped from parent level. More...
 
virtual void bwdMechanicalMapping (simulation::Node *, core::BaseMapping *)
 Process the BaseMechanicalMapping. More...
 
virtual void bwdMechanicalMapping (VisitorContext *ctx, core::BaseMapping *map)
 Process the BaseMechanicalMapping. More...
 
virtual void bwdOdeSolver (simulation::Node *, core::behavior::OdeSolver *)
 Process the OdeSolver. More...
 
virtual void bwdOdeSolver (VisitorContext *ctx, core::behavior::OdeSolver *solver)
 Process the OdeSolver. More...
 
virtual void bwdConstraintSolver (simulation::Node *, core::behavior::ConstraintSolver *)
 Process the ConstraintSolver. More...
 
virtual void bwdConstraintSolver (VisitorContext *ctx, core::behavior::ConstraintSolver *solver)
 Process the ConstraintSolver. More...
 
virtual void bwdProjectiveConstraintSet (simulation::Node *, core::behavior::BaseProjectiveConstraintSet *)
 Process all the BaseProjectiveConstraintSet. More...
 
virtual void bwdConstraintSet (simulation::Node *, core::behavior::BaseConstraintSet *)
 Process all the BaseConstraintSet. More...
 
virtual void bwdProjectiveConstraintSet (VisitorContext *ctx, core::behavior::BaseProjectiveConstraintSet *c)
 Process all the BaseProjectiveConstraintSet. More...
 
virtual void bwdConstraintSet (VisitorContext *ctx, core::behavior::BaseConstraintSet *c)
 Process all the BaseConstraintSet. More...
 
- Public Member Functions inherited from sofa::simulation::Visitor
 Visitor (const core::ExecParams *params)
 
virtual ~Visitor ()
 
const core::ExecParamsexecParams () const
 
virtual bool childOrderReversed (simulation::Node *)
 Return true to reverse the order of traversal of child nodes. More...
 
virtual bool treeTraversal (TreeTraversalRepetition &repeat)
 
virtual std::string getInfos () const
 
void debug_write_state_before (core::objectmodel::BaseObject *)
 
void debug_write_state_after (core::objectmodel::BaseObject *)
 
template<class Visit , class VContext , class Container , class Object >
void for_each (Visit *visitor, VContext *ctx, const Container &list, void(Visit::*fn)(VContext *, Object *))
 Helper method to enumerate objects in the given list. The callback gets the pointer to node. More...
 
template<class Visit , class VContext , class Container , class Object >
Visitor::Result for_each_r (Visit *visitor, VContext *ctx, const Container &list, Visitor::Result(Visit::*fn)(VContext *, Object *))
 Helper method to enumerate objects in the given list. The callback gets the pointer to node. More...
 
bool testTags (core::objectmodel::BaseObject *obj)
 
virtual void execute (core::objectmodel::BaseContext *node, bool precomputedOrder=false)
 Alias for context->executeVisitor(this) More...
 
virtual ctime_t begin (simulation::Node *node, core::objectmodel::BaseObject *obj, const std::string &typeInfo=std::string("type"))
 
virtual void end (simulation::Node *node, core::objectmodel::BaseObject *obj, ctime_t t0)
 
ctime_t begin (simulation::Visitor::VisitorContext *node, core::objectmodel::BaseObject *obj, const std::string &typeInfo=std::string("type"))
 
void end (simulation::Visitor::VisitorContext *node, core::objectmodel::BaseObject *obj, ctime_t t0)
 
VisitorsetTags (const TagSet &t)
 
VisitoraddTag (Tag t)
 
VisitorremoveTag (Tag t)
 

Additional Inherited Members

- Public Attributes inherited from sofa::simulation::Visitor
TagSet subsetsToManage
 list of the subsets More...
 
bool canAccessSleepingNode
 Can the visitor access sleeping nodes? More...
 
- Static Public Member Functions inherited from sofa::simulation::BaseMechanicalVisitor
static void ForceMaskActivate (const helper::vector< core::behavior::BaseMechanicalState * > &v)
 
static void ForceMaskDeactivate (const helper::vector< core::behavior::BaseMechanicalState * > &v)
 
- Protected Member Functions inherited from sofa::simulation::BaseMechanicalVisitor
virtual Result processNodeTopDown (simulation::Node *node, VisitorContext *ctx)
 
virtual void processNodeBottomUp (simulation::Node *node, VisitorContext *ctx)
 

Attribute details

unsigned int& sofa::simulation::MechanicalBuildConstraintMatrix::contactId
protected
const sofa::core::ConstraintParams* sofa::simulation::MechanicalBuildConstraintMatrix::cparams
protected
sofa::core::MultiMatrixDerivId sofa::simulation::MechanicalBuildConstraintMatrix::res
protected

Constructor details

sofa::simulation::MechanicalBuildConstraintMatrix::MechanicalBuildConstraintMatrix ( const sofa::core::ConstraintParams _cparams,
sofa::core::MultiMatrixDerivId  _res,
unsigned int _contactId 
)
inline

Function details

const core::ConstraintParams* sofa::simulation::MechanicalBuildConstraintMatrix::constraintParams ( ) const
inline
Visitor::Result sofa::simulation::MechanicalBuildConstraintMatrix::fwdConstraintSet ( simulation::Node ,
core::behavior::BaseConstraintSet  
)
overridevirtual

Process all the BaseConstraintSet.

Reimplemented from sofa::simulation::BaseMechanicalVisitor.

const char* sofa::simulation::MechanicalBuildConstraintMatrix::getClassName ( ) const
inlineoverridevirtual

Return a class name for this visitor Only used for debugging / profiling purposes

Reimplemented from sofa::simulation::BaseMechanicalVisitor.

bool sofa::simulation::MechanicalBuildConstraintMatrix::isThreadSafe ( ) const
inlineoverridevirtual

Specify whether this visitor can be parallelized.

Reimplemented from sofa::simulation::Visitor.

bool sofa::simulation::MechanicalBuildConstraintMatrix::stopAtMechanicalMapping ( simulation::Node ,
core::BaseMapping  
)
inlineoverridevirtual

This visitor must go through all mechanical mappings, even if isMechanical flag is disabled.

Reimplemented from sofa::simulation::BaseMechanicalVisitor.