#include <GLSLShader.h>
A shader is a source code, as such it can be loaded either directly by its source or a filename (containing the source) More...
A shader is a source code, as such it can be loaded either directly by its source or a filename (containing the source)
Public Attributes | |
std::string | filename |
std::string | text |
Public Member Functions | |
ShaderContents () | |
std::string sofa::gl::GLSLShader::ShaderContents::filename |
std::string sofa::gl::GLSLShader::ShaderContents::text |
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inline |