A method for image-based contact detection and modeling, with guaranteed precision on the intersection volume, is presented. The optimization of a non-uniform ray sampling resolution allows us to model intersection volumes at arbitrary resolution, while avoiding the geometric computation of mesh intersections. Moreover, the ray casting acceleration data structures can be reused for the generation of high quality images. For more information, contact Francois Faure.
- Date 16 January 2015
- Tags Animation/CG-FX, GPU Computing/Multithreading, Mechanics