This work introduces a method in SOFA to implement on the GPU an implicit FEM solver, which is fast and stable enough to handle interactions and collisions. This method is combined with GPU-based ﬂuids and collision detection to achieve interactive multiphysics simulations entirely running on the GPU. For more information, please contact Hadrien Courtecuisse or Jeremie Allard.
- Date 16 February 2015
- Tags Animation/CG-FX, GPU Computing/Multithreading, Mechanics