For each point defined in an .obj file, this engine computes a set of rigid points using the normals. Normal vector will be collinear to the Z axis and orthonormal to X and Y as showed bellow:
Y | | / X | / | / |/_ _ _ _ _ Z/normal
- position: vertices defined in the loaded mesh
- texCoords: texture coordinate defined in the loaded mesh
- normals: normals defined in the loaded mesh
- frames: set of rigid types oriented as described before.
An example scene involving the vertex2Frame engine is available in examples/Components/engine/vertex2Frame.scn
Last modified: 27 May 2020