thank your for your advice. I’m currently trying to implement this approach and I was wondering how I could change the rest position. Assuming my bending object would be a cuboid, do I change the coordinates of the vertices or do I have to change the coordinates of each point (of my mesh for example). Or is there another better…[Read more]
thank you for your quick reply!
I was assuming that I would need a separate collision pipeline, since I want to detect and calculate the collision points between my “light source” and “light-actuated material” in order to apply forces mostly on these collision points.
The bending should be modeled by forces that contract/extend the…[Read more]
I’m developing a plugin in SOFA at the moment where I want to be able to simulate bending behaviour of materials/objects under light induction. For that purpose I have started to implemented a collision pipeline by implementing own Collisionmodels (based on Point, Cube and TriangleCollisionModels), Intersection, Detection and ContactMapper…[Read more]
so I just started with SOFA and I followed the tutorials to get started and build SOFA in Windows. Everything so far works just fine, except that when I want to add a Node in the scene via the contextmenu/right-click the program crashes (even with the standard caduceus example) and I get following error:
########## SIG 11 -…[Read more]