SOFA API  d64a5b5c
Open source framework for multi-physics simuation
qglviewer::Frame Member List

This is the complete list of members for qglviewer::Frame, including all inherited members.

alignWithFrame(const Frame *const frame, bool move=false, qreal threshold=0.0)qglviewer::Frame
constraint() constqglviewer::Frameinline
coordinatesOf(const Vec &src) constqglviewer::Frame
coordinatesOfFrom(const Vec &src, const Frame *const from) constqglviewer::Frame
coordinatesOfIn(const Vec &src, const Frame *const in) constqglviewer::Frame
domElement(const QString &name, QDomDocument &document) constqglviewer::Framevirtual
Frame()qglviewer::Frame
Frame(const Frame &frame)qglviewer::Frame
Frame(const Vec &position, const Quaternion &orientation)qglviewer::Frame
getCoordinatesOf(const qreal src[3], qreal res[3]) constqglviewer::Frame
getCoordinatesOfFrom(const qreal src[3], qreal res[3], const Frame *const from) constqglviewer::Frame
getCoordinatesOfIn(const qreal src[3], qreal res[3], const Frame *const in) constqglviewer::Frame
getInverseCoordinatesOf(const qreal src[3], qreal res[3]) constqglviewer::Frame
getInverseTransformOf(const qreal src[3], qreal res[3]) constqglviewer::Frame
getLocalCoordinatesOf(const qreal src[3], qreal res[3]) constqglviewer::Frame
getLocalInverseCoordinatesOf(const qreal src[3], qreal res[3]) constqglviewer::Frame
getLocalInverseTransformOf(const qreal src[3], qreal res[3]) constqglviewer::Frame
getLocalTransformOf(const qreal src[3], qreal res[3]) constqglviewer::Frame
getMatrix(GLdouble m[4][4]) constqglviewer::Frame
getMatrix(GLdouble m[16]) constqglviewer::Frame
getOrientation(qreal &q0, qreal &q1, qreal &q2, qreal &q3) constqglviewer::Frame
getPosition(qreal &x, qreal &y, qreal &z) constqglviewer::Frame
getRotation(qreal &q0, qreal &q1, qreal &q2, qreal &q3) constqglviewer::Frame
getTransformOf(const qreal src[3], qreal res[3]) constqglviewer::Frame
getTransformOfFrom(const qreal src[3], qreal res[3], const Frame *const from) constqglviewer::Frame
getTransformOfIn(const qreal src[3], qreal res[3], const Frame *const in) constqglviewer::Frame
getTranslation(qreal &x, qreal &y, qreal &z) constqglviewer::Frame
getWorldMatrix(GLdouble m[4][4]) constqglviewer::Frame
getWorldMatrix(GLdouble m[16]) constqglviewer::Frame
initFromDOMElement(const QDomElement &element)qglviewer::Framevirtualslot
interpolated()qglviewer::Framesignal
inverse() constqglviewer::Frame
inverseCoordinatesOf(const Vec &src) constqglviewer::Frame
inverseTransformOf(const Vec &src) constqglviewer::Frame
localCoordinatesOf(const Vec &src) constqglviewer::Frame
localInverseCoordinatesOf(const Vec &src) constqglviewer::Frame
localInverseTransformOf(const Vec &src) constqglviewer::Frame
localTransformOf(const Vec &src) constqglviewer::Frame
matrix() constqglviewer::Frame
modified()qglviewer::Framesignal
operator=(const Frame &frame)qglviewer::Frame
orientation() constqglviewer::Frame
position() constqglviewer::Frame
projectOnLine(const Vec &origin, const Vec &direction)qglviewer::Frame
referenceFrame() constqglviewer::Frameinline
rotate(Quaternion &q)qglviewer::Frame
rotate(const Quaternion &q)qglviewer::Frame
rotate(qreal q0, qreal q1, qreal q2, qreal q3)qglviewer::Frame
rotate(qreal &q0, qreal &q1, qreal &q2, qreal &q3)qglviewer::Frame
rotateAroundPoint(Quaternion &rotation, const Vec &point)qglviewer::Frame
rotateAroundPoint(const Quaternion &rotation, const Vec &point)qglviewer::Frame
rotation() constqglviewer::Frameinline
setConstraint(Constraint *const constraint)qglviewer::Frameinline
setFromMatrix(const GLdouble m[4][4])qglviewer::Frame
setFromMatrix(const GLdouble m[16])qglviewer::Frame
setOrientation(const Quaternion &orientation)qglviewer::Frame
setOrientation(qreal q0, qreal q1, qreal q2, qreal q3)qglviewer::Frame
setOrientationWithConstraint(Quaternion &orientation)qglviewer::Frame
setPosition(const Vec &position)qglviewer::Frame
setPosition(qreal x, qreal y, qreal z)qglviewer::Frame
setPositionAndOrientation(const Vec &position, const Quaternion &orientation)qglviewer::Frame
setPositionAndOrientationWithConstraint(Vec &position, Quaternion &orientation)qglviewer::Frame
setPositionWithConstraint(Vec &position)qglviewer::Frame
setReferenceFrame(const Frame *const refFrame)qglviewer::Frame
setRotation(const Quaternion &rotation)qglviewer::Frameinline
setRotation(qreal q0, qreal q1, qreal q2, qreal q3)qglviewer::Frame
setRotationWithConstraint(Quaternion &rotation)qglviewer::Frame
settingAsReferenceFrameWillCreateALoop(const Frame *const frame)qglviewer::Frame
setTranslation(const Vec &translation)qglviewer::Frameinline
setTranslation(qreal x, qreal y, qreal z)qglviewer::Frame
setTranslationAndRotation(const Vec &translation, const Quaternion &rotation)qglviewer::Frame
setTranslationAndRotationWithConstraint(Vec &translation, Quaternion &rotation)qglviewer::Frame
setTranslationWithConstraint(Vec &translation)qglviewer::Frame
transformOf(const Vec &src) constqglviewer::Frame
transformOfFrom(const Vec &src, const Frame *const from) constqglviewer::Frame
transformOfIn(const Vec &src, const Frame *const in) constqglviewer::Frame
translate(Vec &t)qglviewer::Frame
translate(const Vec &t)qglviewer::Frame
translate(qreal x, qreal y, qreal z)qglviewer::Frame
translate(qreal &x, qreal &y, qreal &z)qglviewer::Frame
translation() constqglviewer::Frameinline
worldInverse() constqglviewer::Frameinline
worldMatrix() constqglviewer::Frame
~Frame()qglviewer::Frameinlinevirtual