SOFA API  1a4bb3e7
Open source framework for multi-physics simuation
qglviewer::ManipulatedCameraFrame Member List

This is the complete list of members for qglviewer::ManipulatedCameraFrame, including all inherited members.

::QGLViewer classqglviewer::ManipulatedCameraFramefriend
action_qglviewer::ManipulatedFrameprotected
addInMouseGrabberPool()qglviewer::MouseGrabber
alignWithFrame(const Frame *const frame, bool move=false, qreal threshold=0.0)qglviewer::Frame
Camera classqglviewer::ManipulatedCameraFramefriend
checkIfGrabsMouse(int x, int y, const Camera *const camera)qglviewer::ManipulatedFramevirtual
clearMouseGrabberPool(bool autoDelete=false)qglviewer::MouseGrabber
computeMouseSpeed(const QMouseEvent *const e)qglviewer::ManipulatedFrameprotected
constraint() constqglviewer::Frameinline
coordinatesOf(const Vec &src) constqglviewer::Frame
coordinatesOfFrom(const Vec &src, const Frame *const from) constqglviewer::Frame
coordinatesOfIn(const Vec &src, const Frame *const in) constqglviewer::Frame
currentMouseAction() constqglviewer::ManipulatedFrameinline
deformedBallQuaternion(int x, int y, qreal cx, qreal cy, const Camera *const camera)qglviewer::ManipulatedFrameprotected
deltaWithPrevPos(QMouseEvent *const event, Camera *const camera) constqglviewer::ManipulatedFrameprotected
domElement(const QString &name, QDomDocument &document) constqglviewer::ManipulatedCameraFramevirtual
flySpeed() constqglviewer::ManipulatedCameraFrameinline
flyUpVector() constqglviewer::ManipulatedCameraFrame
Frame()qglviewer::Frame
Frame(const Frame &frame)qglviewer::Frame
Frame(const Vec &position, const Quaternion &orientation)qglviewer::Frame
getCoordinatesOf(const qreal src[3], qreal res[3]) constqglviewer::Frame
getCoordinatesOfFrom(const qreal src[3], qreal res[3], const Frame *const from) constqglviewer::Frame
getCoordinatesOfIn(const qreal src[3], qreal res[3], const Frame *const in) constqglviewer::Frame
getInverseCoordinatesOf(const qreal src[3], qreal res[3]) constqglviewer::Frame
getInverseTransformOf(const qreal src[3], qreal res[3]) constqglviewer::Frame
getLocalCoordinatesOf(const qreal src[3], qreal res[3]) constqglviewer::Frame
getLocalInverseCoordinatesOf(const qreal src[3], qreal res[3]) constqglviewer::Frame
getLocalInverseTransformOf(const qreal src[3], qreal res[3]) constqglviewer::Frame
getLocalTransformOf(const qreal src[3], qreal res[3]) constqglviewer::Frame
getMatrix(GLdouble m[4][4]) constqglviewer::Frame
getMatrix(GLdouble m[16]) constqglviewer::Frame
getOrientation(qreal &q0, qreal &q1, qreal &q2, qreal &q3) constqglviewer::Frame
getPosition(qreal &x, qreal &y, qreal &z) constqglviewer::Frame
getRotation(qreal &q0, qreal &q1, qreal &q2, qreal &q3) constqglviewer::Frame
getTransformOf(const qreal src[3], qreal res[3]) constqglviewer::Frame
getTransformOfFrom(const qreal src[3], qreal res[3], const Frame *const from) constqglviewer::Frame
getTransformOfIn(const qreal src[3], qreal res[3], const Frame *const in) constqglviewer::Frame
getTranslation(qreal &x, qreal &y, qreal &z) constqglviewer::Frame
getWorldMatrix(GLdouble m[4][4]) constqglviewer::Frame
getWorldMatrix(GLdouble m[16]) constqglviewer::Frame
grabsMouse() constqglviewer::MouseGrabberinline
initFromDOMElement(const QDomElement &element)qglviewer::ManipulatedCameraFramevirtualslot
interpolated()qglviewer::Framesignal
inverse() constqglviewer::Frame
inverseCoordinatesOf(const Vec &src) constqglviewer::Frame
inverseTransformOf(const Vec &src) constqglviewer::Frame
isInMouseGrabberPool() constqglviewer::MouseGrabberinline
isManipulated() constqglviewer::ManipulatedFrame
isSpinning() constqglviewer::ManipulatedFrameinline
localCoordinatesOf(const Vec &src) constqglviewer::Frame
localInverseCoordinatesOf(const Vec &src) constqglviewer::Frame
localInverseTransformOf(const Vec &src) constqglviewer::Frame
localTransformOf(const Vec &src) constqglviewer::Frame
manipulated()qglviewer::ManipulatedFramesignal
ManipulatedCameraFrame()qglviewer::ManipulatedCameraFrame
ManipulatedCameraFrame(const ManipulatedCameraFrame &mcf)qglviewer::ManipulatedCameraFrame
ManipulatedFrame()qglviewer::ManipulatedFrame
ManipulatedFrame(const ManipulatedFrame &mf)qglviewer::ManipulatedFrame
matrix() constqglviewer::Frame
modified()qglviewer::Framesignal
mouseDoubleClickEvent(QMouseEvent *const event, Camera *const camera)qglviewer::ManipulatedFrameprotectedvirtual
MouseGrabber()qglviewer::MouseGrabber
MouseGrabberPool()qglviewer::MouseGrabberinlinestatic
mouseMoveEvent(QMouseEvent *const event, Camera *const camera)qglviewer::ManipulatedCameraFrameprotectedvirtual
mouseOriginalDirection(const QMouseEvent *const e)qglviewer::ManipulatedFrameprotected
mousePressEvent(QMouseEvent *const event, Camera *const camera)qglviewer::ManipulatedFrameprotectedvirtual
mouseReleaseEvent(QMouseEvent *const event, Camera *const camera)qglviewer::ManipulatedCameraFrameprotectedvirtual
operator=(const ManipulatedCameraFrame &mcf)qglviewer::ManipulatedCameraFrame
qglviewer::ManipulatedFrame::operator=(const ManipulatedFrame &mf)qglviewer::ManipulatedFrame
qglviewer::Frame::operator=(const Frame &frame)qglviewer::Frame
orientation() constqglviewer::Frame
pivotPoint() constqglviewer::ManipulatedCameraFrameinline
position() constqglviewer::Frame
pressPos_qglviewer::ManipulatedFrameprotected
previousConstraint_qglviewer::ManipulatedFrameprotected
prevPos_qglviewer::ManipulatedFrameprotected
projectOnLine(const Vec &origin, const Vec &direction)qglviewer::Frame
referenceFrame() constqglviewer::Frameinline
removeFromMouseGrabberPool()qglviewer::MouseGrabber
revolveAroundPoint() constqglviewer::ManipulatedCameraFrameinline
rotate(Quaternion &q)qglviewer::Frame
rotate(const Quaternion &q)qglviewer::Frame
rotate(qreal q0, qreal q1, qreal q2, qreal q3)qglviewer::Frame
rotate(qreal &q0, qreal &q1, qreal &q2, qreal &q3)qglviewer::Frame
rotateAroundPoint(Quaternion &rotation, const Vec &point)qglviewer::Frame
rotateAroundPoint(const Quaternion &rotation, const Vec &point)qglviewer::Frame
rotatesAroundUpVector() constqglviewer::ManipulatedCameraFrameinline
rotation() constqglviewer::Frameinline
rotationSensitivity() constqglviewer::ManipulatedFrameinline
sceneUpVector() constqglviewer::ManipulatedCameraFrameinline
setConstraint(Constraint *const constraint)qglviewer::Frameinline
setFlySpeed(qreal speed)qglviewer::ManipulatedCameraFrameinlineslot
setFlyUpVector(const Vec &up)qglviewer::ManipulatedCameraFrame
setFromMatrix(const GLdouble m[4][4])qglviewer::Frame
setFromMatrix(const GLdouble m[16])qglviewer::Frame
setGrabsMouse(bool grabs)qglviewer::MouseGrabberinlineprotected
setOrientation(const Quaternion &orientation)qglviewer::Frame
setOrientation(qreal q0, qreal q1, qreal q2, qreal q3)qglviewer::Frame
setOrientationWithConstraint(Quaternion &orientation)qglviewer::Frame
setPivotPoint(const Vec &point)qglviewer::ManipulatedCameraFrameinline
setPosition(const Vec &position)qglviewer::Frame
setPosition(qreal x, qreal y, qreal z)qglviewer::Frame
setPositionAndOrientation(const Vec &position, const Quaternion &orientation)qglviewer::Frame
setPositionAndOrientationWithConstraint(Vec &position, Quaternion &orientation)qglviewer::Frame
setPositionWithConstraint(Vec &position)qglviewer::Frame
setReferenceFrame(const Frame *const refFrame)qglviewer::Frame
setRevolveAroundPoint(const Vec &point)qglviewer::ManipulatedCameraFrameinline
setRotatesAroundUpVector(bool constrained)qglviewer::ManipulatedCameraFrameinline
setRotation(const Quaternion &rotation)qglviewer::Frameinline
setRotation(qreal q0, qreal q1, qreal q2, qreal q3)qglviewer::Frame
setRotationSensitivity(qreal sensitivity)qglviewer::ManipulatedFrameinlineslot
setRotationWithConstraint(Quaternion &rotation)qglviewer::Frame
setSceneUpVector(const Vec &up)qglviewer::ManipulatedCameraFrameinlineslot
setSpinningQuaternion(const Quaternion &spinningQuaternion)qglviewer::ManipulatedFrameinlineslot
setSpinningSensitivity(qreal sensitivity)qglviewer::ManipulatedFrameinlineslot
settingAsReferenceFrameWillCreateALoop(const Frame *const frame)qglviewer::Frame
setTranslation(const Vec &translation)qglviewer::Frameinline
setTranslation(qreal x, qreal y, qreal z)qglviewer::Frame
setTranslationAndRotation(const Vec &translation, const Quaternion &rotation)qglviewer::Frame
setTranslationAndRotationWithConstraint(Vec &translation, Quaternion &rotation)qglviewer::Frame
setTranslationSensitivity(qreal sensitivity)qglviewer::ManipulatedFrameinlineslot
setTranslationWithConstraint(Vec &translation)qglviewer::Frame
setWheelSensitivity(qreal sensitivity)qglviewer::ManipulatedFrameinlineslot
setZoomSensitivity(qreal sensitivity)qglviewer::ManipulatedFrameinlineslot
setZoomsOnPivotPoint(bool enabled)qglviewer::ManipulatedCameraFrameinline
spin()qglviewer::ManipulatedCameraFrameprotectedvirtualslot
spinningQuaternion() constqglviewer::ManipulatedFrameinline
spinningSensitivity() constqglviewer::ManipulatedFrameinline
spun()qglviewer::ManipulatedFramesignal
startAction(int ma, bool withConstraint=true)qglviewer::ManipulatedCameraFrameprotectedvirtual
startSpinning(int updateInterval)qglviewer::ManipulatedFramevirtualslot
stopSpinning()qglviewer::ManipulatedFrameinlinevirtualslot
transformOf(const Vec &src) constqglviewer::Frame
transformOfFrom(const Vec &src, const Frame *const from) constqglviewer::Frame
transformOfIn(const Vec &src, const Frame *const in) constqglviewer::Frame
translate(Vec &t)qglviewer::Frame
translate(const Vec &t)qglviewer::Frame
translate(qreal x, qreal y, qreal z)qglviewer::Frame
translate(qreal &x, qreal &y, qreal &z)qglviewer::Frame
translation() constqglviewer::Frameinline
translationSensitivity() constqglviewer::ManipulatedFrameinline
wheelDelta(const QWheelEvent *event) constqglviewer::ManipulatedFrameprotected
wheelEvent(QWheelEvent *const event, Camera *const camera)qglviewer::ManipulatedCameraFrameprotectedvirtual
wheelSensitivity() constqglviewer::ManipulatedFrameinline
worldInverse() constqglviewer::Frameinline
worldMatrix() constqglviewer::Frame
zoomSensitivity() constqglviewer::ManipulatedFrameinline
zoomsOnPivotPoint() constqglviewer::ManipulatedCameraFrameinline
~Frame()qglviewer::Frameinlinevirtual
~ManipulatedCameraFrame()qglviewer::ManipulatedCameraFrameinlinevirtual
~ManipulatedFrame()qglviewer::ManipulatedFrameinlinevirtual
~MouseGrabber()qglviewer::MouseGrabberinlinevirtual