BaseIntersector() | sofa::core::collision::BaseIntersector | inline |
beginIntersection(sofa::core::CollisionModel *, sofa::core::CollisionModel *, OutputVector *) | sofa::core::collision::BaseIntersector | inline |
computeIntersection(collision::geometry::TSphere< T > &, collision::geometry::Triangle &, OutputVector *, const core::collision::Intersection *currentIntersection) | sofa::component::collision::detection::intersection::MeshDiscreteIntersection | |
computeIntersection(collision::geometry::Triangle &e1, collision::geometry::Line &e2, OutputVector *contacts, const core::collision::Intersection *currentIntersection) | sofa::component::collision::detection::intersection::MeshDiscreteIntersection | |
computeIntersection(collision::geometry::Triangle &e1, collision::geometry::Line &e2, OutputVector *contacts) | sofa::component::collision::detection::intersection::MeshDiscreteIntersection | |
computeIntersection(collision::geometry::TSphere< T > &, collision::geometry::Triangle &, OutputVector *) | sofa::component::collision::detection::intersection::MeshDiscreteIntersection | |
createOutputVector(Model1 *, Model2 *) | sofa::core::collision::BaseIntersector | inline |
endIntersection(sofa::core::CollisionModel *, sofa::core::CollisionModel *, OutputVector *) | sofa::core::collision::BaseIntersector | inline |
getOutputVector(Model1 *, Model2 *, sofa::core::collision::DetectionOutputVector *contacts) | sofa::core::collision::BaseIntersector | inline |
intersection | sofa::component::collision::detection::intersection::MeshDiscreteIntersection | protected |
MeshDiscreteIntersection(DiscreteIntersection *object, bool addSelf=true) | sofa::component::collision::detection::intersection::MeshDiscreteIntersection | |
testIntersection(collision::geometry::TSphere< T > &, collision::geometry::Triangle &, const core::collision::Intersection *currentIntersection) | sofa::component::collision::detection::intersection::MeshDiscreteIntersection | |
testIntersection(collision::geometry::Triangle &, collision::geometry::Line &, const core::collision::Intersection *currentIntersection) | sofa::component::collision::detection::intersection::MeshDiscreteIntersection | |
testIntersection(collision::geometry::Triangle &, collision::geometry::Line &) | sofa::component::collision::detection::intersection::MeshDiscreteIntersection | |
testIntersection(collision::geometry::TSphere< T > &, collision::geometry::Triangle &) | sofa::component::collision::detection::intersection::MeshDiscreteIntersection | |
~BaseIntersector() | sofa::core::collision::BaseIntersector | inline |