SOFA API  d64a5b5c
Open source framework for multi-physics simuation
sofa::component::collision::detection::intersection::MeshDiscreteIntersection Member List

This is the complete list of members for sofa::component::collision::detection::intersection::MeshDiscreteIntersection, including all inherited members.

BaseIntersector()sofa::core::collision::BaseIntersectorinline
beginIntersection(sofa::core::CollisionModel *, sofa::core::CollisionModel *, OutputVector *)sofa::core::collision::BaseIntersectorinline
computeIntersection(collision::geometry::TSphere< T > &, collision::geometry::Triangle &, OutputVector *, const core::collision::Intersection *currentIntersection)sofa::component::collision::detection::intersection::MeshDiscreteIntersection
computeIntersection(collision::geometry::Triangle &e1, collision::geometry::Line &e2, OutputVector *contacts, const core::collision::Intersection *currentIntersection)sofa::component::collision::detection::intersection::MeshDiscreteIntersection
computeIntersection(collision::geometry::Triangle &e1, collision::geometry::Line &e2, OutputVector *contacts)sofa::component::collision::detection::intersection::MeshDiscreteIntersection
computeIntersection(collision::geometry::TSphere< T > &, collision::geometry::Triangle &, OutputVector *)sofa::component::collision::detection::intersection::MeshDiscreteIntersection
createOutputVector(Model1 *, Model2 *)sofa::core::collision::BaseIntersectorinline
endIntersection(sofa::core::CollisionModel *, sofa::core::CollisionModel *, OutputVector *)sofa::core::collision::BaseIntersectorinline
getOutputVector(Model1 *, Model2 *, sofa::core::collision::DetectionOutputVector *contacts)sofa::core::collision::BaseIntersectorinline
intersectionsofa::component::collision::detection::intersection::MeshDiscreteIntersectionprotected
MeshDiscreteIntersection(DiscreteIntersection *object, bool addSelf=true)sofa::component::collision::detection::intersection::MeshDiscreteIntersection
testIntersection(collision::geometry::TSphere< T > &, collision::geometry::Triangle &, const core::collision::Intersection *currentIntersection)sofa::component::collision::detection::intersection::MeshDiscreteIntersection
testIntersection(collision::geometry::Triangle &, collision::geometry::Line &, const core::collision::Intersection *currentIntersection)sofa::component::collision::detection::intersection::MeshDiscreteIntersection
testIntersection(collision::geometry::Triangle &, collision::geometry::Line &)sofa::component::collision::detection::intersection::MeshDiscreteIntersection
testIntersection(collision::geometry::TSphere< T > &, collision::geometry::Triangle &)sofa::component::collision::detection::intersection::MeshDiscreteIntersection
~BaseIntersector()sofa::core::collision::BaseIntersectorinline