BaseIntersector() | sofa::core::collision::BaseIntersector | inline |
beginIntersection(sofa::core::CollisionModel *, sofa::core::CollisionModel *, OutputVector *) | sofa::core::collision::BaseIntersector | inline |
computeIntersection(collision::geometry::Point &, collision::geometry::Point &, OutputVector *, const core::collision::Intersection *currentIntersection) | sofa::component::collision::detection::intersection::MeshMinProximityIntersection | |
computeIntersection(collision::geometry::TSphere< T > &, collision::geometry::Point &, OutputVector *, const core::collision::Intersection *currentIntersection) | sofa::component::collision::detection::intersection::MeshMinProximityIntersection | |
computeIntersection(collision::geometry::Line &, collision::geometry::Point &, OutputVector *, const core::collision::Intersection *currentIntersection) | sofa::component::collision::detection::intersection::MeshMinProximityIntersection | |
computeIntersection(collision::geometry::Line &, collision::geometry::TSphere< T > &, OutputVector *, const core::collision::Intersection *currentIntersection) | sofa::component::collision::detection::intersection::MeshMinProximityIntersection | |
computeIntersection(collision::geometry::Line &, collision::geometry::Line &, OutputVector *, const core::collision::Intersection *currentIntersection) | sofa::component::collision::detection::intersection::MeshMinProximityIntersection | |
computeIntersection(collision::geometry::Triangle &, collision::geometry::Point &, OutputVector *, const core::collision::Intersection *currentIntersection) | sofa::component::collision::detection::intersection::MeshMinProximityIntersection | |
computeIntersection(collision::geometry::Triangle &, collision::geometry::TSphere< T > &, OutputVector *, const core::collision::Intersection *currentIntersection) | sofa::component::collision::detection::intersection::MeshMinProximityIntersection | |
computeIntersection(collision::geometry::Point &, collision::geometry::Point &, OutputVector *) | sofa::component::collision::detection::intersection::MeshMinProximityIntersection | |
computeIntersection(collision::geometry::TSphere< T > &, collision::geometry::Point &, OutputVector *) | sofa::component::collision::detection::intersection::MeshMinProximityIntersection | |
computeIntersection(collision::geometry::Line &, collision::geometry::Point &, OutputVector *) | sofa::component::collision::detection::intersection::MeshMinProximityIntersection | |
computeIntersection(collision::geometry::Line &, collision::geometry::TSphere< T > &, OutputVector *) | sofa::component::collision::detection::intersection::MeshMinProximityIntersection | |
computeIntersection(collision::geometry::Line &, collision::geometry::Line &, OutputVector *) | sofa::component::collision::detection::intersection::MeshMinProximityIntersection | |
computeIntersection(collision::geometry::Triangle &, collision::geometry::Point &, OutputVector *) | sofa::component::collision::detection::intersection::MeshMinProximityIntersection | |
computeIntersection(collision::geometry::Triangle &, collision::geometry::TSphere< T > &, OutputVector *) | sofa::component::collision::detection::intersection::MeshMinProximityIntersection | |
createOutputVector(Model1 *, Model2 *) | sofa::core::collision::BaseIntersector | inline |
endIntersection(sofa::core::CollisionModel *, sofa::core::CollisionModel *, OutputVector *) | sofa::core::collision::BaseIntersector | inline |
getOutputVector(Model1 *, Model2 *, sofa::core::collision::DetectionOutputVector *contacts) | sofa::core::collision::BaseIntersector | inline |
intersection | sofa::component::collision::detection::intersection::MeshMinProximityIntersection | protected |
MeshMinProximityIntersection(MinProximityIntersection *object, bool addSelf=true) | sofa::component::collision::detection::intersection::MeshMinProximityIntersection | |
testIntersection(collision::geometry::Point &, collision::geometry::Point &, const core::collision::Intersection *currentIntersection) | sofa::component::collision::detection::intersection::MeshMinProximityIntersection | |
testIntersection(collision::geometry::TSphere< T > &, collision::geometry::Point &, const core::collision::Intersection *currentIntersection) | sofa::component::collision::detection::intersection::MeshMinProximityIntersection | |
testIntersection(collision::geometry::Line &, collision::geometry::Point &, const core::collision::Intersection *currentIntersection) | sofa::component::collision::detection::intersection::MeshMinProximityIntersection | |
testIntersection(collision::geometry::Line &, collision::geometry::TSphere< T > &, const core::collision::Intersection *currentIntersection) | sofa::component::collision::detection::intersection::MeshMinProximityIntersection | |
testIntersection(collision::geometry::Line &, collision::geometry::Line &, const core::collision::Intersection *currentIntersection) | sofa::component::collision::detection::intersection::MeshMinProximityIntersection | |
testIntersection(collision::geometry::Triangle &, collision::geometry::Point &, const core::collision::Intersection *currentIntersection) | sofa::component::collision::detection::intersection::MeshMinProximityIntersection | |
testIntersection(collision::geometry::Triangle &, collision::geometry::TSphere< T > &, const core::collision::Intersection *currentIntersection) | sofa::component::collision::detection::intersection::MeshMinProximityIntersection | |
testIntersection(collision::geometry::Point &, collision::geometry::Point &) | sofa::component::collision::detection::intersection::MeshMinProximityIntersection | |
testIntersection(collision::geometry::TSphere< T > &, collision::geometry::Point &) | sofa::component::collision::detection::intersection::MeshMinProximityIntersection | |
testIntersection(collision::geometry::Line &, collision::geometry::Point &) | sofa::component::collision::detection::intersection::MeshMinProximityIntersection | |
testIntersection(collision::geometry::Line &, collision::geometry::TSphere< T > &) | sofa::component::collision::detection::intersection::MeshMinProximityIntersection | |
testIntersection(collision::geometry::Line &, collision::geometry::Line &) | sofa::component::collision::detection::intersection::MeshMinProximityIntersection | |
testIntersection(collision::geometry::Triangle &, collision::geometry::Point &) | sofa::component::collision::detection::intersection::MeshMinProximityIntersection | |
testIntersection(collision::geometry::Triangle &, collision::geometry::TSphere< T > &) | sofa::component::collision::detection::intersection::MeshMinProximityIntersection | |
~BaseIntersector() | sofa::core::collision::BaseIntersector | inline |