This is the complete list of members for sofa::component::collision::detection::intersection::RayDiscreteIntersection, including all inherited members.
BaseIntersector() | sofa::core::collision::BaseIntersector | inline |
beginIntersection(sofa::core::CollisionModel *, sofa::core::CollisionModel *, OutputVector *) | sofa::core::collision::BaseIntersector | inline |
computeIntersection(collision::geometry::Ray &, collision::geometry::TSphere< T > &, OutputVector *, const core::collision::Intersection *currentIntersection) | sofa::component::collision::detection::intersection::RayDiscreteIntersection | |
computeIntersection(collision::geometry::Ray &, collision::geometry::Triangle &, OutputVector *, const core::collision::Intersection *currentIntersection) | sofa::component::collision::detection::intersection::RayDiscreteIntersection | |
computeIntersection(collision::geometry::Ray &, collision::geometry::TSphere< T > &, OutputVector *)=delete | sofa::component::collision::detection::intersection::RayDiscreteIntersection | |
computeIntersection(collision::geometry::Ray &, collision::geometry::Triangle &, OutputVector *)=delete | sofa::component::collision::detection::intersection::RayDiscreteIntersection | |
createOutputVector(Model1 *, Model2 *) | sofa::core::collision::BaseIntersector | inline |
endIntersection(sofa::core::CollisionModel *, sofa::core::CollisionModel *, OutputVector *) | sofa::core::collision::BaseIntersector | inline |
getOutputVector(Model1 *, Model2 *, sofa::core::collision::DetectionOutputVector *contacts) | sofa::core::collision::BaseIntersector | inline |
RayDiscreteIntersection(DiscreteIntersection *intersection, bool addSelf=true) | sofa::component::collision::detection::intersection::RayDiscreteIntersection | |
testIntersection(collision::geometry::Ray &, collision::geometry::TSphere< T > &, const core::collision::Intersection *currentIntersection) | sofa::component::collision::detection::intersection::RayDiscreteIntersection | |
testIntersection(collision::geometry::Ray &, collision::geometry::Triangle &, const core::collision::Intersection *currentIntersection) | sofa::component::collision::detection::intersection::RayDiscreteIntersection | |
testIntersection(collision::geometry::Ray &, collision::geometry::TSphere< T > &)=delete | sofa::component::collision::detection::intersection::RayDiscreteIntersection | |
testIntersection(collision::geometry::Ray &, collision::geometry::Triangle &)=delete | sofa::component::collision::detection::intersection::RayDiscreteIntersection | |
~BaseIntersector() | sofa::core::collision::BaseIntersector | inline |