#include <RayDiscreteIntersection.h>
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| RayDiscreteIntersection (DiscreteIntersection *object, bool addSelf=true) |
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template<class T > |
bool | testIntersection (collision::geometry::Ray &, collision::geometry::TSphere< T > &, const core::collision::Intersection *currentIntersection) |
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bool | testIntersection (collision::geometry::Ray &, collision::geometry::Triangle &, const core::collision::Intersection *currentIntersection) |
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template<class T > |
int | computeIntersection (collision::geometry::Ray &, collision::geometry::TSphere< T > &, OutputVector *, const core::collision::Intersection *currentIntersection) |
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int | computeIntersection (collision::geometry::Ray &, collision::geometry::Triangle &, OutputVector *, const core::collision::Intersection *currentIntersection) |
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template<class T > |
bool | testIntersection (collision::geometry::Ray &, collision::geometry::TSphere< T > &) |
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bool | testIntersection (collision::geometry::Ray &, collision::geometry::Triangle &) |
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template<class T > |
int | computeIntersection (collision::geometry::Ray &, collision::geometry::TSphere< T > &, OutputVector *) |
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int | computeIntersection (collision::geometry::Ray &, collision::geometry::Triangle &, OutputVector *) |
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| BaseIntersector () |
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| ~BaseIntersector () |
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template<class Model1 , class Model2 > |
sofa::core::collision::TDetectionOutputVector< Model1, Model2 > * | createOutputVector (Model1 *, Model2 *) |
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template<class Model1 , class Model2 > |
sofa::core::collision::TDetectionOutputVector< Model1, Model2 > * | getOutputVector (Model1 *, Model2 *, sofa::core::collision::DetectionOutputVector *contacts) |
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int | beginIntersection (sofa::core::CollisionModel *, sofa::core::CollisionModel *, OutputVector *) |
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int | endIntersection (sofa::core::CollisionModel *, sofa::core::CollisionModel *, OutputVector *) |
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◆ intersection
DiscreteIntersection* sofa::component::collision::detection::intersection::RayDiscreteIntersection::intersection |
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protected |
◆ RayDiscreteIntersection()
sofa::component::collision::detection::intersection::RayDiscreteIntersection::RayDiscreteIntersection |
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DiscreteIntersection * |
object, |
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bool |
addSelf = true |
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) |
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◆ computeIntersection() [1/4]
◆ computeIntersection() [2/4]
◆ computeIntersection() [3/4]
◆ computeIntersection() [4/4]
◆ testIntersection() [1/4]
◆ testIntersection() [2/4]
◆ testIntersection() [3/4]
◆ testIntersection() [4/4]