BaseIntersector() | sofa::core::collision::BaseIntersector | inline |
beginIntersection(sofa::core::CollisionModel *, sofa::core::CollisionModel *, OutputVector *) | sofa::core::collision::BaseIntersector | inline |
computeIntersection(collision::geometry::Ray &t1, collision::geometry::Triangle &t2, OutputVector *, const core::collision::Intersection *currentIntersection) | sofa::component::collision::detection::intersection::RayNewProximityIntersection | |
computeIntersection(collision::geometry::Ray &rRay, collision::geometry::RigidSphere &rSphere, OutputVector *, const core::collision::Intersection *currentIntersection) | sofa::component::collision::detection::intersection::RayNewProximityIntersection | |
computeIntersection(collision::geometry::Ray &t1, collision::geometry::Triangle &t2, OutputVector *) | sofa::component::collision::detection::intersection::RayNewProximityIntersection | |
computeIntersection(collision::geometry::Ray &rRay, collision::geometry::RigidSphere &rSphere, OutputVector *) | sofa::component::collision::detection::intersection::RayNewProximityIntersection | |
createOutputVector(Model1 *, Model2 *) | sofa::core::collision::BaseIntersector | inline |
endIntersection(sofa::core::CollisionModel *, sofa::core::CollisionModel *, OutputVector *) | sofa::core::collision::BaseIntersector | inline |
getOutputVector(Model1 *, Model2 *, sofa::core::collision::DetectionOutputVector *contacts) | sofa::core::collision::BaseIntersector | inline |
intersection | sofa::component::collision::detection::intersection::RayNewProximityIntersection | protected |
RayNewProximityIntersection(NewProximityIntersection *object, bool addSelf=true) | sofa::component::collision::detection::intersection::RayNewProximityIntersection | |
testIntersection(collision::geometry::Ray &t1, collision::geometry::Triangle &t2, const core::collision::Intersection *currentIntersection) | sofa::component::collision::detection::intersection::RayNewProximityIntersection | |
testIntersection(collision::geometry::Ray &rRay, collision::geometry::RigidSphere &rSphere, const core::collision::Intersection *currentIntersection) | sofa::component::collision::detection::intersection::RayNewProximityIntersection | |
testIntersection(collision::geometry::Ray &t1, collision::geometry::Triangle &t2) | sofa::component::collision::detection::intersection::RayNewProximityIntersection | |
testIntersection(collision::geometry::Ray &rRay, collision::geometry::RigidSphere &rSphere) | sofa::component::collision::detection::intersection::RayNewProximityIntersection | |
~BaseIntersector() | sofa::core::collision::BaseIntersector | inline |