SOFA API  be900861
Open source framework for multi-physics simuation
sofa::component::collision::detection::intersection::RayNewProximityIntersection Member List

This is the complete list of members for sofa::component::collision::detection::intersection::RayNewProximityIntersection, including all inherited members.

BaseIntersector()sofa::core::collision::BaseIntersectorinline
beginIntersection(sofa::core::CollisionModel *, sofa::core::CollisionModel *, OutputVector *)sofa::core::collision::BaseIntersectorinline
computeIntersection(collision::geometry::Ray &t1, collision::geometry::Triangle &t2, OutputVector *, const core::collision::Intersection *currentIntersection)sofa::component::collision::detection::intersection::RayNewProximityIntersection
computeIntersection(collision::geometry::Ray &rRay, collision::geometry::RigidSphere &rSphere, OutputVector *, const core::collision::Intersection *currentIntersection)sofa::component::collision::detection::intersection::RayNewProximityIntersection
computeIntersection(collision::geometry::Ray &t1, collision::geometry::Triangle &t2, OutputVector *)sofa::component::collision::detection::intersection::RayNewProximityIntersection
computeIntersection(collision::geometry::Ray &rRay, collision::geometry::RigidSphere &rSphere, OutputVector *)sofa::component::collision::detection::intersection::RayNewProximityIntersection
createOutputVector(Model1 *, Model2 *)sofa::core::collision::BaseIntersectorinline
endIntersection(sofa::core::CollisionModel *, sofa::core::CollisionModel *, OutputVector *)sofa::core::collision::BaseIntersectorinline
getOutputVector(Model1 *, Model2 *, sofa::core::collision::DetectionOutputVector *contacts)sofa::core::collision::BaseIntersectorinline
intersectionsofa::component::collision::detection::intersection::RayNewProximityIntersectionprotected
RayNewProximityIntersection(NewProximityIntersection *object, bool addSelf=true)sofa::component::collision::detection::intersection::RayNewProximityIntersection
testIntersection(collision::geometry::Ray &t1, collision::geometry::Triangle &t2, const core::collision::Intersection *currentIntersection)sofa::component::collision::detection::intersection::RayNewProximityIntersection
testIntersection(collision::geometry::Ray &rRay, collision::geometry::RigidSphere &rSphere, const core::collision::Intersection *currentIntersection)sofa::component::collision::detection::intersection::RayNewProximityIntersection
testIntersection(collision::geometry::Ray &t1, collision::geometry::Triangle &t2)sofa::component::collision::detection::intersection::RayNewProximityIntersection
testIntersection(collision::geometry::Ray &rRay, collision::geometry::RigidSphere &rSphere)sofa::component::collision::detection::intersection::RayNewProximityIntersection
~BaseIntersector()sofa::core::collision::BaseIntersectorinline