#include <Leap.h>
The Gesture class represents a recognized movement by the user.
The Leap watches the activity within its field of view for certain movement patterns typical of a user gesture or command. For example, a movement from side to side with the hand can indicate a swipe gesture, while a finger poking forward can indicate a screen tap gesture.
When the Leap recognizes a gesture, it assigns an ID and adds a Gesture object to the frame gesture list. For continuous gestures, which occur over many frames, the Leap updates the gesture by adding a Gesture object having the same ID and updated properties in each subsequent frame.
Important: Recognition for each type of gesture must be enabled using the Controller::enableGesture() function; otherwise no gestures are recognized or reported.
Subclasses of Gesture define the properties for the specific movement patterns recognized by the Leap.
The Gesture subclasses for include:
Circle and swipe gestures are continuous and these objects can have a state of start, update, and stop.
The screen tap gesture is a discrete gesture. The Leap only creates a single ScreenTapGesture object appears for each tap and it always has a stop state.
Get valid Gesture instances from a Frame object. You can get a list of gestures with the Frame::gestures() method. You can get a list of gestures since a specified frame with the Frame::gestures(const Frame&)
method. You can also use the Frame::gesture()
method to find a gesture in the current frame using an ID value obtained in a previous frame.
Gesture objects can be invalid. For example, when you get a gesture by ID using Frame::gesture()
, and there is no gesture with that ID in the current frame, then gesture()
returns an Invalid Gesture object (rather than a null value). Always check object validity in situations where a gesture might be invalid.
The following keys can be used with the Config class to configure the gesture recognizer:
Key string | Value type | Default value | Units |
---|---|---|---|
Gesture.Circle.MinRadius | float | 5.0 | mm |
Gesture.Circle.MinArc | float | 1.5*pi | radians |
Gesture.Swipe.MinLength | float | 150 | mm |
Gesture.Swipe.MinVelocity | float | 1000 | mm/s |
Gesture.KeyTap.MinDownVelocity | float | 50 | mm/s |
Gesture.KeyTap.HistorySeconds | float | 0.1 | s |
Gesture.KeyTap.MinDistance | float | 5.0 | mm |
Gesture.ScreenTap.MinForwardVelocity | float | 50 | mm/s |
Gesture.ScreenTap.HistorySeconds | float | 0.1 | s |
Gesture.ScreenTap.MinDistance | float | 3.0 | mm |
Public Member Functions | |
Gesture (GestureImplementation *) | |
LEAP_EXPORT | Gesture () |
LEAP_EXPORT | Gesture (const Gesture &rhs) |
LEAP_EXPORT Type | type () const |
LEAP_EXPORT State | state () const |
LEAP_EXPORT int32_t | id () const |
LEAP_EXPORT int64_t | duration () const |
LEAP_EXPORT float | durationSeconds () const |
LEAP_EXPORT Frame | frame () const |
LEAP_EXPORT HandList | hands () const |
LEAP_EXPORT PointableList | pointables () const |
LEAP_EXPORT bool | isValid () const |
LEAP_EXPORT bool | operator== (const Gesture &rhs) const |
LEAP_EXPORT bool | operator!= (const Gesture &rhs) const |
LEAP_EXPORT std::string | toString () const |
Static Public Member Functions | |
static LEAP_EXPORT const Gesture & | invalid () |
Additional Inherited Members | |
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class SharedObject * | m_object |
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LEAP_EXPORT | Interface (void *owner) |
LEAP_EXPORT | Interface (Implementation *reference, void *owner) |
LEAP_EXPORT | Interface (const Interface &rhs) |
LEAP_EXPORT Interface & | operator= (const Interface &rhs) |
virtual LEAP_EXPORT | ~Interface () |
template<typename T > | |
T * | get () const |
Leap::Gesture::Gesture | ( | GestureImplementation * | ) |
LEAP_EXPORT Leap::Gesture::Gesture | ( | ) |
LEAP_EXPORT Leap::Gesture::Gesture | ( | const Gesture & | rhs | ) |
Constructs a new copy of an Gesture object.
LEAP_EXPORT int64_t Leap::Gesture::duration | ( | ) | const |
The elapsed duration of the recognized movement up to the frame containing this Gesture object, in microseconds.
The duration reported for the first Gesture in the sequence (with the STATE_START state) will typically be a small positive number since the movement must progress far enough for the Leap to recognize it as an intentional gesture.
LEAP_EXPORT float Leap::Gesture::durationSeconds | ( | ) | const |
LEAP_EXPORT Frame Leap::Gesture::frame | ( | ) | const |
LEAP_EXPORT HandList Leap::Gesture::hands | ( | ) | const |
LEAP_EXPORT int32_t Leap::Gesture::id | ( | ) | const |
The gesture ID.
All Gesture objects belonging to the same recognized movement share the same ID value. Use the ID value with the Frame::gesture() method to find updates related to this Gesture object in subsequent frames.
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static |
Returns an invalid Gesture object.
You can use the instance returned by this function in comparisons testing whether a given Gesture instance is valid or invalid. (You can also use the Gesture::isValid() function.)
LEAP_EXPORT bool Leap::Gesture::isValid | ( | ) | const |
Reports whether this Gesture instance represents a valid Gesture.
An invalid Gesture object does not represent a snapshot of a recognized movement. Invalid Gesture objects are returned when a valid object cannot be provided. For example, when you get an gesture by ID using Frame::gesture(), and there is no gesture with that ID in the current frame, then gesture() returns an Invalid Gesture object (rather than a null value). Always check object validity in situations where an gesture might be invalid.
LEAP_EXPORT bool Leap::Gesture::operator!= | ( | const Gesture & | rhs | ) | const |
Compare Gesture object inequality.
Two Gestures are equal only if they represent the same snapshot of the same recognized movement.
LEAP_EXPORT bool Leap::Gesture::operator== | ( | const Gesture & | rhs | ) | const |
Compare Gesture object equality.
Two Gestures are equal if they represent the same snapshot of the same recognized movement.
LEAP_EXPORT PointableList Leap::Gesture::pointables | ( | ) | const |
The list of fingers and tools associated with this Gesture, if any.
If no Pointable objects are related to this gesture, the list is empty.
LEAP_EXPORT State Leap::Gesture::state | ( | ) | const |
The gesture state.
Recognized movements occur over time and have a beginning, a middle, and an end. The 'state()' attribute reports where in that sequence this Gesture object falls.
LEAP_EXPORT std::string Leap::Gesture::toString | ( | ) | const |
A string containing a brief, human-readable description of this Gesture.
LEAP_EXPORT Type Leap::Gesture::type | ( | ) | const |
The gesture type.
enum Leap::Gesture::State |
enum Leap::Gesture::Type |