SOFA API  1a4bb3e7
Open source framework for multi-physics simuation
sofa::component::visual Namespace Reference

Classes

class  BaseCamera
 
class  Camera
 
class  InteractiveCamera
 
class  LineAxis
 
class  RecordedCamera
 
class  TrailRenderer
 
class  Visual3DText
 Draw camera-oriented (billboard) 3D text. More...
 
class  VisualGrid
 
class  VisualModelImpl
 Abstract class which implements partially VisualModel. More...
 
class  VisualStyle
 VisualStyle component controls the DisplayFlags state embedded in the VisualParams for the current subgraph. It merges the DisplayFlags conveyed by the VisualParams with its own DisplayFlags. More...
 
class  VisualTransform
 

Typedefs

typedef sofa::core::visual::VisualState< defaulttype::Vec3TypesVec3State
 

Functions

template<class Real >
bool glhUnProjectf (Real winx, Real winy, Real winz, Real *modelview, Real *projection, const core::visual::VisualParams::Viewport &viewport, Real *objectCoordinate)
 
void BaseCameraXMLExportSingleParameter (tinyxml2::XMLElement *root, core::objectmodel::BaseData &data, const std::string &comment)
 
bool BaseCameraXMLImportSingleParameter (tinyxml2::XMLElement *root, core::objectmodel::BaseData &data, BaseCamera *c)
 
SOFA_EXPORT_DYNAMIC_LIBRARY void initExternalModule ()
 
SOFA_EXPORT_DYNAMIC_LIBRARY const chargetModuleName ()
 
SOFA_EXPORT_DYNAMIC_LIBRARY const chargetModuleVersion ()
 
SOFA_EXPORT_DYNAMIC_LIBRARY const chargetModuleComponentList ()
 
void init ()
 
helper::WriteAccessor< sofa::core::visual::DisplayFlagsaddVisualStyle (simulation::Node::SPtr node)
 
SOFA_COMPONENT_VISUAL_API helper::WriteAccessor< sofa::core::visual::DisplayFlagsaddVisualStyle (simulation::NodeSPtr node)
 

Variables

int CameraClass
 
int InteractiveCameraClass
 
int LineAxisClass
 
int RecordedCameraClass
 
int TrailRendererClass
 
int Visual3DTextClass
 
int VisualGridClass
 
int VisualModelImplClass
 
int VisualStyleClass
 
int VisualTransformClass
 

Typedef Documentation

◆ Vec3State

Function Documentation

◆ addVisualStyle() [1/2]

helper::WriteAccessor<sofa::core::visual::DisplayFlags> sofa::component::visual::addVisualStyle ( simulation::Node::SPtr  node)

◆ addVisualStyle() [2/2]

SOFA_COMPONENT_VISUAL_API helper::WriteAccessor<sofa::core::visual::DisplayFlags> sofa::component::visual::addVisualStyle ( simulation::NodeSPtr  node)

◆ BaseCameraXMLExportSingleParameter()

void sofa::component::visual::BaseCameraXMLExportSingleParameter ( tinyxml2::XMLElement *  root,
core::objectmodel::BaseData data,
const std::string &  comment 
)

◆ BaseCameraXMLImportSingleParameter()

bool sofa::component::visual::BaseCameraXMLImportSingleParameter ( tinyxml2::XMLElement *  root,
core::objectmodel::BaseData data,
BaseCamera c 
)

◆ getModuleComponentList()

const char * sofa::component::visual::getModuleComponentList ( )

◆ getModuleName()

const char * sofa::component::visual::getModuleName ( )

◆ getModuleVersion()

const char * sofa::component::visual::getModuleVersion ( )

◆ glhUnProjectf()

template<class Real >
bool sofa::component::visual::glhUnProjectf ( Real  winx,
Real  winy,
Real  winz,
Real modelview,
Real projection,
const core::visual::VisualParams::Viewport viewport,
Real objectCoordinate 
)

◆ init()

SOFA_COMPONENT_VISUAL_API void sofa::component::visual::init ( )

◆ initExternalModule()

void sofa::component::visual::initExternalModule ( )

Variable Documentation

◆ CameraClass

int sofa::component::visual::CameraClass
Initial value:
= core::RegisterObject("A Camera that render the scene from a given location & orientation.")
.add<Camera>()

◆ InteractiveCameraClass

int sofa::component::visual::InteractiveCameraClass
Initial value:
= core::RegisterObject("InteractiveCamera")
.add< InteractiveCamera >()

◆ LineAxisClass

int sofa::component::visual::LineAxisClass
Initial value:
= core::RegisterObject("Display scene axis")
.add< LineAxis >()

◆ RecordedCameraClass

int sofa::component::visual::RecordedCameraClass
Initial value:
= core::RegisterObject("A camera that is moving along a predetermined path.")
.add< RecordedCamera >()

◆ TrailRendererClass

int sofa::component::visual::TrailRendererClass
Initial value:
= sofa::core::RegisterObject("Render a trail behind particles")
.add<TrailRenderer<defaulttype::Vec3Types>>()
.add<TrailRenderer<defaulttype::Rigid3Types>>()
Helper class used to register a class in the ObjectFactory.
Definition: ObjectFactory.h:291
RegisterObject & add(bool defaultTemplate=false)
Definition: ObjectFactory.h:322

◆ Visual3DTextClass

int sofa::component::visual::Visual3DTextClass
Initial value:
= core::RegisterObject("Display 3D camera-oriented text")
.add< Visual3DText >()

◆ VisualGridClass

int sofa::component::visual::VisualGridClass
Initial value:
= core::RegisterObject("Display a simple grid")
.add< VisualGrid>()

◆ VisualModelImplClass

int sofa::component::visual::VisualModelImplClass
Initial value:
= core::RegisterObject("Generic visual model. If a viewer is active it will replace the VisualModel alias, otherwise nothing will be displayed.")
.add< VisualModelImpl >()
.addAlias("VisualModel")

◆ VisualStyleClass

int sofa::component::visual::VisualStyleClass
Initial value:
= core::RegisterObject("Edit the visual style.\n Allowed values for displayFlags data are a combination of the following:\n\
showAll, hideAll,\n\
showVisual, hideVisual,\n\
showVisualModels, hideVisualModels,\n\
showBehavior, hideBehavior,\n\
showBehaviorModels, hideBehaviorModels,\n\
showForceFields, hideForceFields,\n\
showInteractionForceFields, hideInteractionForceFields\n\
showMapping, hideMapping\n\
showMappings, hideMappings\n\
showMechanicalMappings, hideMechanicalMappings\n\
showCollision, hideCollision\n\
showCollisionModels, hideCollisionModels\n\
showBoundingCollisionModels, hideBoundingCollisionModels\n\
showOptions hideOptions\n\
showRendering hideRendering\n\
showNormals hideNormals\n\
showWireframe hideWireframe").add<VisualStyle>()

◆ VisualTransformClass

int sofa::component::visual::VisualTransformClass
Initial value:
.add<VisualTransform>()