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Home › Forum › SOFA › Getting Started › [SOLVED] Kinematic constraints between rigid bodies (list of available joints)
Tagged: 64_bits, joint constraint, SOFA_2006, Windows_10
Hi all,
Is it possible to define kinematic constraints between rigid bodies? What types of joints are available. Are there some tutorials or examples on this?
Thank you
I think the scene examples/Components/mapping/ArticulatedSystemMapping.scn shows how several rigid frames can articulated. You can define the kinematics between them (rotational, translational joints).
I think the doc page could be useful as well.
Best wishes,
Hugo
Thanks!
Hi,
On the sofa screen, I want to use a mouse for selecting several nodes or elements of the mesh and then show their ID number (or other properties). Any one can help me to do that?
Best,
Pho
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