Hello @olivier,
thank your for your advice. I’m currently trying to implement this approach and I was wondering how I could change the rest position. Assuming my bending object would be a cuboid, do I change the coordinates of the vertices or do I have to change the coordinates of each point (of my mesh for example). Or is there another better approach?
Kind regards
Lulu
Hello Stefan,
thank you for your quick reply!
I was assuming that I would need a separate collision pipeline, since I want to detect and calculate the collision points between my “light source” and “light-actuated material” in order to apply forces mostly on these collision points.
The bending should be modeled by forces that contract/extend the material on one side of the actuator, but I thought calculating the collision points would be necessary since the bending should happen in the collision area.
Kind regards
Lulu
