Thanks for the reply!
Could you provide an alternative way to simulate the following scenario, in that case?
Essentially I want to have an object on top of a moving platform and I was planning on using friction to hold it in place (but don’t want to have to increase friction for the rest of the scene)
The object shouldn’t be fixed to the moving platform because it will picked up by an external gripper at a later point. Is there a detachable-like constraint for this?
Also, I would like to directly control the velocity of the moving platform. I have tried LinearMovementConstraints for this, but is there an alternative way I can directly set the velocity without having to plan out a trajectory first?
Yes I can control the position of the joint using this, but how can I control the torque? I can’t apply a TorsionForceField on this component because it is incompatible with Vec1d.
The forum has been moved to GitHub Discussions.
Old topics and replies are kept here as an archive.