TransformPosition This component belongs to the category of Engines. The TransformPosition engine transforms the positions of one DataFields into new positions after applying a transformation. This transformation can be either:… read more →
TextureInterpolation This component belongs to the category of Engines. This engine creates texture coordinate in 1D according to an input state vector. Coordinate can be interpolated either from min and… read more →
SubsetTopology This component belongs to the category of Engines. This engine separate topology in two parts, considering a ROI, a topology inside and a topology outside the ROI which can… read more →
`TransformEngine This component belongs to the category of Engines. The TransformEngine transforms the positions of one DataFields into new positions after applying a transformation. This transformation can be either: translation,… read more →
ROI Selection An Engine is a component that computes a set of output Data’s from a set of input Data’s. Several ROI engines (standing for “Region Of Interest”) allow for… read more →
Vertex2Frame This component belongs to the category of Engines. For each point defined in an .obj file, this engine computes a set of rigid points using the normals. Normal vector… read more →
AttachProjectiveConstraint This component belongs to the category of Projective Constraint. The AttachProjectiveConstraint works with a pair of objects, and it projects the degrees of freedom (e.g. position) and their derivatives (e.g. velocity),… read more →
Narrow Phase: BVH Narrow Phase BVHNarrowPhase is narrow phase component, which is used in the detection phase of a CollisionPipeline. The algorithm is based on a Bounding Volume Hierarchy (BVH).… read more →
Narrow Phase: Direct SAP Narrow Phase DirectSAPNarrowPhase is a narrow phase component, which is used in the detection phase of a CollisionPipeline. The algorithm is based on the “Sweep and… read more →
Narrow Phase: Ray Trace Narrow Phase The RayTraceNarrowPhase component is a narrow phase component, which is used in the detection phase of a CollisionPipeline. This method traces a ray for… read more →
