TextureInterpolation
This component belongs to the category of Engines. This engine creates texture coordinate in 1D according to an input state vector. Coordinate can be interpolated either from min and max value of input states (default behavior) or on a manual define scale.
Input Data
- input_states: input array of state values
- input_coordinates: input array of coordinates values (not mandatory)
Output Data
- output_coordinates: output array of texture coordinates
Additional Parameter
For manual scale :
- min_value: minimum value of state value for interpolation
- max_value: maximum value of state value for interpolation
- manual_scale: compute texture interpolation on manually scale defined above
Examples
An example scene involving the TextureInterpolation engine is available in examples/Components/engine/TextureInterpolation.scn
Last modified: 18 February 2022